No matter how deep the wounds or how brutal the damage, his body patches itself up, knitting the husband-for-hire's flesh back together almost instantly. His skin reforms to its original, unharmed state, leaving no trace of injury behind. This ability makes Norman incredibly durable, able to recover from blows that would leave most people down for the count, ensuring he remains a relentless force in any battle.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.
Shelly is able to catch and falling children or other objects. She is also quite adept at throwing things.
You gain the following benefits as long as you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
You also gain the following effects:
A small snake keychain made out of steel, and inlaid with copper. Upon looking closer it resembles the world snake.
If the user of the keychain focus, and maintains that focus, they can pick up on heat signatures.
Some of the cooler snakes in this world do in fact have heat vision. Jörmangandr, the world serpent, is one of these cool snakes.
Disclaimer: picture is not mine, belongs to Saulforged. He is a pretty cool blacksmith on instagram.
You gain the following benefits as long as you are wearing this Artifact.
Your senses are enhanced in the following way.
Any heightened senses require you to maintain Concentration to use, and do not apply to any passive Perception checks.
Ramsey uses his mind to control physical objects in the world.
You gain the following benefits at all times.
You can interact with things that are within 10 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 1 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
As this choosen warrior holds weapons their deminor changes to Crew's battle hardened expresion. Iktan's arms as now adorend with Ek Chuah (mayan god of warriors) tatoos.
After using Crew's weapon with his permision for so long, the gods have blessed Iktan with ability to honor the warrior's weapon
You gain the following benefits as long as you are engaged in combat with Spear of Leonidas.
+2 dice to all rolls with Spear of Leonidas. You may Defend against firearm attacks from any range using Spear of Leonidas.
You also gain the following effects:
The ninja does not approve of guns; they prefer using the bow for its stealth and versatility.
You gain the following benefits as long as engaged in combat with Bows.
You receive +2 dice to all rolls using Bows. Reloading is considered a Free Action.
You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:
Nature is the beastmaster's domain. While in the wilds, they can climb trees and cliffs with ease and dash through dense underbrush that anyone else would need a machete to navigate.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an area without a human building within 300 feet.
The werewolf's gnashing teeth sheer through steel and bone alike. Those caught in their maw rarely make it out alive.
You gain the following benefits as long as you are in werewolf form, and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1). The target's Armor is fully effective against this Damage.
You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
Even in human form, the werewolf retains their incredible sense of smell. This helps them track their prey and learn where people and things have been.
You gain the following benefits at all times.
Your senses are enhanced in the following way.