Mel furrows his brow, and focuses on the name of the target. A ghostly apparition forms, and can speak to Mel.
Melβs mind opens more the the world of the supernatural. With some focus he can call up the dead, and talk to them.
Exert your Mind and spend one minute. Select a Dead target within 50 feet. For dead targets, you must possess their True Name.
The target can communicate in your language for the next hour.
This Effect is not obvious, and the only sign you are using an Effect is Mel furrows his brow and looks at the target. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
You may only use this Effect once per target per day.
Mrs. Ross has a gift. One that has been built over a good many years. First they started as whispers in her dreamscape, moans that clouded her mind like a fog in the late evening hours. She doesn't quite remember how it happened, the moment was vague. She heard a lamenting echo coming from a body in a casket, a relative whose funeral was still in progress. Though she cannot speak, The Voice in her head certainly can, and she tried to reach out to the whispers like she never could anyone else. To her immense surprise, the they responded, a cavalcade of emotions from the recently deceased.
Mrs. Ross uses the spirit's connection to their loved ones in order to entice them to speak to her, so that their final wishes may be fulfilled. Spirits do not come to her more than once a day, however, as some dark figure in the veil looms near her metaphysical presence...
Exert your Mind and spend one minute. Select a Dead target within 50 feet. For dead targets, you must possess their the presense of a loved one.
The target can communicate in your language for the next hour.
This Effect is not obvious, and the only sign you are using an Effect is that her tongue sparks a with dark purple. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
You may only use this Effect once per target per day.
Sable speaks to whatever creature she encounters with sincerity and kindness, while her stuffed toy whispers their reply.
You gain the following benefits at all times. You must actively and obviously be using her stuffed animal to gain the benefits of this Effect.
You may understand and communicate to Creatures, humans, and Sapient beings as if you are fluent in a relevant language.
Possession of this Power grants the following Battle Scar: tinnitus.
Hilde kneels down, lays hands upon the body part and speaks charms over it (in Old Norse) for a minute. This enables the body part to project the voice of the dead person's spirit. Since the body part is supernaturally channeling the dead person's voice, anyone can hear the conversation.
Exert your Mind and spend one minute. Select a Dead target of which you have Any body part.
The target can communicate in your language for the next hour.
Gustav evokes his dark passengers contract drawing on there knowledge of languages. he opens up his journal and speaks a dark incantation in Hebrew, after which his passenger whispers a running translation into his mind allowing for continued communication.
Exert your Mind and spend an Action.
You may understand and communicate to Creatures, humans, and Sapient beings as if you are fluent in a relevant language for the next hour.
This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.
He wears his glasses plainly on his nose while using the effect
You gain the following benefits as long as you are wearing this Artifact.
You may understand and communicate to humans as if you are fluent in a relevant language.
This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.
The Necromancer spits into the mouth of a recently deceased corpse. For the few minutes, the corpse's head comes back to life and speaks to the Necromancer.
Exert your Mind and spend an Action. Select a Dead target within 50 feet. Dead targets must have died within the past week, and you must have their remains in your possession.
The target can communicate in your language for the next hour.
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.