living metalic handgun with eyes
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
This looks and works like a VW Passat, an ordinary, but reliable car. It has been tinkered with and contains both enforced walls and the ability to be shrinked down to a keyring pendant that looks just like it.
Trust me, it's just very well optimized, nothing magical about it.
This Artifact can be used as a VW Passat. It is roughly the same size as a VW Passat but can be collapsed into a toy car keyring pendant and concealed. Collapsing or expanding it costs a Quick Action.
This VW Passat has armored walls. Any roll to pilot this vehicle receives +2 dice.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Responsible Driver (You have to roll Self Control if you want to disobey road traffic regulations). If they lose possession of this Artifact, the Trauma heals over the course of the next day.
A modified black MTT 420-RR motorcycle, Stallion appears to balance itself, and moves about on its own, independent of its riders actions. Stallion seems able to get a grip on numerous surfaces it really shouldn’t be able to, up to and including water. Stallion can vanish, leaving behind a whistle capable of calling it in its master’s hand.
A motorcycle empowered by the spirit of the Old West, Stallion is a loyal beast with a heart of gold.
This Artifact can be used as a Motorcycle. It is roughly the same size as a Motorcycle but can be collapsed into A Whistle and concealed. Collapsing or expanding it costs a Quick Action.
This Motorcycle has a Monoracer Cabin. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
The Rightous Axe can transform into a Squier Paranormal Esquire Deluxe guitar that has all the properties of an amp and a solar power pack integrated into it so that it can play as if through a powered amp without having to be plugged in to such.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a Righteous Axe and just as difficult to conceal.
Spend a Quick Action to activate. This Artifact either changes into one of the following Objects, or a single spliced Object as large as the largest Object with the functionality of all: the original Artifact, Squier Paranormal Esquire Deluxe, or amp. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance must be generic, cannot mimic specific items (such as a particular painting, a certain person’s ID, etc), and must be of a similar size and weight to this Artifact.
Your Artifact makes a genuine transformation into the new Object; it is not illusory, and the Object has fully normal and expected functionality. Any functionality which the Artifact previously possessed will not be useable until the transformation is ended, or if it is one of the two chosen spliced-together Devices.
Seems to be a normal looking 2001 Honda Accord but something about it is different the parts used don't look like anything made on this planet.
Its not the best looking car but she runs really well.
This Artifact can be used as a 2001 Honda Accord. It is roughly the same size as a 2001 Honda Accord and just as difficult to conceal.
This 2001 Honda Accord has Been Extremely Modified With Unknown Parts. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
The cane when jabbed out will summon these ephemeral cards that spins and comes out, sharp and dangerous.
This Artifact produces ephemeral projectiles that can be used as a shuriken.
Attack by rolling Ninja + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Kleptomania. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
"The Coffin" can only be used to store things commonly found in coffins, such as bodies, clothes, jewelry, photos, weapons, coins, and similar.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart. This Effect cannot be used unless you are storing something commonly found in coffins.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
On a Downtime, you may change this Artifact from one type of container to another. Maximum once per Downtime.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects:
Companions gawk at the sheer size and quantity of the equipment the survivalist stores in the Bug-out Bag, but when they open it, they find only a standard set of survival gear. Only when the survivalist opens it is its true capacity revealed.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
The airship of solitude is the mad scientist's lair and preferred mode of travel. Not only does it include a full science laboratory, it can be collapsed into an incredibly small canvas cube and easily transported. The mad scientist may pilot the ship alone or rely on its autopilot features for ultimate convenience.
This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.
This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects: