The Psionic Jump allows Lila to flow through spacetime like a wave of pure thought, bending reality to move herself across vast distances in an instant. This teleportation power, while awe-inspiring, is far from refined. It requires nearly a full minute of intense concentration, during which Lila must gather an overwhelming amount of energy. The process is far from subtle—visible ripples of psychic force surge through the air as her mind strains under the pressure. It’s agonizing, causing searing headaches, nosebleeds, and leaving her mentally and physically drained. As a coping mechanism, Lila grounds herself by focusing on her mind palace—the peaceful woods surrounding Blackwood Manor, a memory of happiness and serenity from her childhood.
Increase your sacrificial Injury's Severity by 1 and spend 1 minute. Select a Location within your line of sight.
You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait an hour before activating this effect again.
If you traverse any wooded area for one minute, you may activate this Effect and travel to the edge of any other wooded area that you’re aware of, regardless of range.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see ripples of psychic force around Lila feel like a loud and painful synaptic static.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
The caster envelopes themself in a thin veil of bluish-silver smoke before quickly vanishing from their current location and swiftly reappearing somewhere else.
A fairly simple teleportation spell. Can be improved with a variety of different effects by experienced mages.
"Teleportation still makes me queasy. I need to get used to that."
Spend an Action. Select a Location which is at most 75 feet away horizontally or 15 feet away vertically.
You jump to the chosen location. If the landing is precarious, the GM may call for a roll to land safely. You will never take fall damage from successfully landing a jump made with this Effect.
Instead of physically passing through the air, you are teleported directly to your destination. Does not allow you to go through walls, cages, or grapples.
Possession of this Power grants the following Battle Scar: Torn ACL.
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Exert your Mind and spend 1 minute. Select a Location within your line of sight , and which is directly adjacent to Car wash. You must be within arm's reach of Car wash to activate this Effect.
You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait an hour before activating this effect again.
If you traverse any Parking lot of Gas station/diner/carwash for one minute, you may activate this Effect and travel to the edge of any other Parking lot of Gas station/diner/carwash that you’re aware of, regardless of range.
You may only use this Effect once per day.
A black wormhole sucks the user and any other people into another dimension where everything is a fractured and distorted version of the world. Travel is accelerated by eight times, and to exit the user spawns in another wormhole from their body that sucks in everyone including the user into the created wormhole and transported back to the original world and to the destination.
Exert your Mind and spend 2 Actions to activate. Select a Location within your line of sight.
You are transported directly to the chosen Location. You must wait an hour before activating this effect again.
When you Travel, you leave Wormhole as a distinct trail between your starting and end points.
Polamedes body disintegrates into tiny blue cubes that reveal the muscular and bone structure underneath before those are also digitized. The entire body from the feet to the head dissolves into tiny blue voxels before those merge together into a solid beam of blue energy that rockets from the 5g tower to a satellite and back to the end point.
The voxel dissolve works by creating a perfect loop of light that digitizes and dissolves anything it passes over. In normal circumstances polamedes can use one of his finger rings to begin the process as the ring grows up his wrist and arm towards the rest of his body. Flencing sink as it goes. In more dire circumstances the ring would need to be formed so the voxel nanites have a starting place to work from and can go from foot to head.
Exert your Mind and spend 2 Actions. Select a Location within your line of sight. You must actively and obviously use Ring to activate this Effect.
You are transported directly to the chosen Location. You must wait an hour before activating this effect again.
If you traverse any 5g tower. for one minute, you may activate this Effect and travel to the edge of any other 5g tower. that you’re aware of, regardless of range.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Polamedes disintegrates into voxels..
The Shackle of the Riftway is a powerful artifact and a companion for the Shackle of Serenity: it is designed to anchor Norman to a specific point in time and space, allowing his spirit to travel across dimensions before rematerializing. The bracer is built in black leather, intricately detailed with gold filigree and runes that pulse with otherworldly energy. A series of small, polished links from a runed stainless steel chain are woven into the bracer, reinforcing its ability to connect with the arcane forces of the multiverse. The centerpiece of the bracer is a coin-shaped symbol embedded in the leather, etched with eldritch designs that evoke the ancient power of the Elders who once bestowed these abilities. This symbol acts as the focal point for Norman’s dimensional travels, guiding his spirit as it slips between realms in pursuit of closure, with the first etchings dedicated to a specific site - the Infinite Parking Lot.
Exert your Mind and spend 2 Actions. Select a Location within your line of sight. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait an hour before activating this effect again.
If you traverse any Parking Lots for one minute, you may activate this Effect and travel to the edge of any other Parking Lots that you’re aware of, regardless of range.
The aquamancer shifts into their elemental form and melds into a nearby collection of water, only to reform shortly out of a different source of water within line of sight.
Exert your Mind and spend 2 Actions. Select a Location within your line of sight , and which is directly adjacent to water. You must be within arm's reach of water to activate this Effect.
You are transported directly to the chosen Location. You must wait an hour before activating this effect again.