The Shackle of the Riftway is a powerful artifact and a companion for the Shackle of Serenity: it is designed to anchor Norman to a specific point in time and space, allowing his spirit to travel across dimensions before rematerializing. The bracer is built in black leather, intricately detailed with gold filigree and runes that pulse with otherworldly energy. A series of small, polished links from a runed stainless steel chain are woven into the bracer, reinforcing its ability to connect with the arcane forces of the multiverse. The centerpiece of the bracer is a coin-shaped symbol embedded in the leather, etched with eldritch designs that evoke the ancient power of the Elders who once bestowed these abilities. This symbol acts as the focal point for Norman’s dimensional travels, guiding his spirit as it slips between realms in pursuit of closure, with the first etchings dedicated to a specific site - the Infinite Parking Lot.
Exert your Mind and spend 1 minute. Select a Location within your line of sight.
You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait an hour before activating this effect again.
If you traverse any Parking Lots for one minute, you may activate this Effect and travel to the edge of any other Parking Lots that you’re aware of, regardless of range.
The Nargacuga rattles her tail like a snake, before swiping it towards her target, sending many sharpened quills toward them silently.
if artifact is compressed to the "chibi" mode, the stats are that of a hand gun.
This Artifact can be used as a heavy sniper rifle. It is roughly at least twice as large as a heavy sniper rifle and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
Bullets fall off and crinkle up on the ground. When being shot with multiple bullets it leaves bruises on the users body but that's about it. The user is able to take more damage and show the people who their true hero is!
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. Called Shots may circumvent your Armor, depending on its coverage.
After a moment, grayish mist is emitted from the necklace. The cloud then coalesces into cloaked, wraith-like beings that surround your target.
The wraiths use the voices of the innocents that have been harmed by the users actions.
What they’re saying is nearly incomprehensible due to the sheer quantity of voices attempting to whisper over each other, but the target gets the sense that the user must have done something terribly wrong.
If used on self, the wraiths taunt and mock the user. Unlike the others, the user recognizes each and every voice and how they are related to the user.
They're translucent and wouldn't inhibit vision.
When attacked, the wraiths let out a bloodcurdling wail and lunge for the attacker before bursting into ethereal flames.
Exert your Mind and spend an Action or Reaction. Select a Animate target within 20 feet. Roll Intellect + Investigation at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome +4 Damage. Any Damage absorbed by the barrier is reflected back to the attacker, up to a maximum of 4. Their Armor applies in full. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
The staff can shrink to the size of a needle and can expand 50 feet (very self explanatory)
This Artifact can be used as a club / improvised weapon. It is roughly the same size as a club / improvised weapon but can be collapsed into needle and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal 4 Weapon Damage. The target's Armor is fully effective against this damage.
A Plain, Matte Green Sniper Rifle by default, with many notches along the barrel. When Silenced, a shimmering silencer appears at the end of the weapon. When switching weapon forms, the entirety of the weapon becomes an evenly-lit blur of energy, regardless of any lighting conditions.
This Artifact can be used as a heavy sniper rifle. It is roughly the same size as a heavy sniper rifle and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
The survivalist has depended on the Bug-out Bag for so long, they've formed a powerful bond with the pack. This bond renders the pack unbreakable, and grants the survivalist an understanding of what direction it's in at all times.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
This Artifact's true owner is always aware of the direction and distance to this Artifact.
Companions gawk at the sheer size and quantity of the equipment the survivalist stores in the Bug-out Bag, but when they open it, they find only a standard set of survival gear. Only when the survivalist opens it is its true capacity revealed.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
The De-Neuralizer is a small silver device that can emanate a bright flash of light. Any being that looks into it with uncovered eyes has their most recent period of the their memory set into a highly over-writable state for a moment. While in this state, their memories may be overwritten at will.
Exert your Mind and spend an Action. Select a Location within within arm's reach. All Sapient targets within 20 feet are affected. This Effect cannot be used unless the target is looking directly into the device with uncovered eyes. Roll Charisma + Influence at Difficulty 6. The target may resist by rolling Mind at Difficulty 7.
If the contested Outcome is positive, the most recent 1 hour from your target’s memory is either replaced with new memories or forgotten entirely. This is recorded as a Condition. The level of detail and completeness of the alteration depends on your Outcome. If you fail, the target realizes that you are attempting to alter their memories.
The period is chosen either by time (i.e. “last Friday night”) or by reference to a specific event (i.e. “when the murder occurred”).
The Predatory Raiment has a cloak feature that allows its owner to hide themselves and their equipment with active camouflage. When viewed, they look like a slightly shifted and shimmering version of the surrounding environment.
You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects: