Wrangler looks around and asks his tagline before approaching something that isn't there. Wrangler can be seen mounting the air and suddenly as he settles in, a horse just materializes beneath him as if it were always there.
Basically the horse doesn't seem to render and it only does once Wrangler is on it
This Artifact can be used as a Horse. It is roughly the same size as a Horse but can be collapsed into compressed 2D outline of a horse and concealed. Collapsing or expanding it costs a Quick Action.
This Horse has a saddle, bed roll and satchels on its sides. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
Oswald can use this gift to attack enemies.
Inspired by the paintbrush that Oswald's ex-friend used, "Rabbit's Foot" acts as a more offensive weapon compared to the brush. This gun has proven useful many times for Oswald to protect himself from "The Mob of Hollywood".
This Artifact can be used as a handgun. It is roughly at least twice as large as a handgun and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this damage.
You also gain the following effects:
A rusty heap of trash, gunpowder and fumes. How in the hells does this thing even move?
This Artifact can be used as a Goblin Car(t). It is roughly the same size as a Goblin Car(t) but can be collapsed into Jerboa Foot Necklace and concealed. Collapsing or expanding it costs a Quick Action.
This Goblin Car(t) has Mounted Grenade Launcher (Rooftop Catapult), Grenade release lever (Live grenades dropped behind), storage space (takes up passenger areas), forward mounted SMGs, and a roll cage.. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: You Are A Literal Goblin. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
This Artifact can be used as a great sword / giant axe. It is roughly the same size as a great sword / giant axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
Yessir! This is my horse! She's been with me since the very beginning. For some reason my Nightmare here just cannot be quite! No matter what I do to the muffler, she just has to let everyone know we're here. That's ok though, makes for a great entrance.
And y'know the best part? Y'Don't have to pay for parking'! Watch this! 'Come here girl!' (claps hands twice in quickly, and it shrinks down and lands in his hands.) I can make you one too! If you got the soul of a loyal steed laying around somewhere! And it'll come in any color you want, as long as it's black.
This Artifact can be used as a Motorcycle. It is roughly the same size as a Motorcycle but can be collapsed into A matchbox motorcycle of matching YM&M and concealed. Collapsing or expanding it costs a Quick Action.
This Motorcycle has saddle bags, rifle holster x2. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
between the fingers of the glove a playing card imbued with magic propierties that can be thrown as a shuriken
This Artifact produces ephemeral projectiles that can be used as a throwing knife. It is roughly the same size as a throwing knife and just as difficult to conceal.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
You also gain the following effects:
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects:
The spy can do up their passport to appear as any valid form of identification.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport but can be collapsed into a wallet and concealed. Collapsing or expanding it costs a Quick Action.
Spend a Quick Action to activate. This Artifact changes its appearance into a chosen Object. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
"The Coffin" can only be used to store things commonly found in coffins, such as bodies, clothes, jewelry, photos, weapons, coins, and similar.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart. This Effect cannot be used unless you are storing something commonly found in coffins.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
On a Downtime, you may change this Artifact from one type of container to another. Maximum once per Downtime.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
The spy can do up their passport to take on the appearance of any valid form of identification they may need.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.