Owl touches a scar near her eye, looking at some device. After a bit, the connection is made, and her command is sent.
Owl had a great idea!
A way to interface with her computers and other devices without having that ability be tracked or stolen.
She didn’t think about all the consequences till halfway through the surgery.
Exert your Mind and spend 1 minute. Select a Computer within 300 feet. Does not work on Alien technology. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
This Effect is not obvious, and the only sign you are using an Effect is Owl touches a scar near one of her eyes rubbing it some. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
Your command does not have to take effect immediately. Instead, upon a successful Hack, you may specify a condition under which the specified command is issued or simply suspend the Command until you desire to activate it.
Possession of this Power grants the following Battle Scar: Implant scars: Owl has several large scars covering her face, particularly around her eyes. This increases the difficulty of social rolls by one..
Possession of this Power grants the following Trauma at all times: Technological Paranoia: You come across an active security system you don’t control, you must make a self control roll to not attempt to take it over..
Holding the staff in both hands, I close my eyes and project a wave of mana through the area.
Everything has mana, each has a specific unique frequency in sapiens mana is their soul everything reveals themselves in their mana wether they know it or not.
Increase your sacrificial Injury's Severity by 1 and spend 2 Actions. Investigate an area with a radius of up to 100 feet You must actively and obviously use staff, stave, wand. to activate this Effect. At the end of your investigation, roll Intellect + Occult at Difficulty 6.
You learn the following information about the area:
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
You cannot investigate the same area more than once per day.
This device is a small metal box with a digital display & a single button - when you press the button, a minute countdown begins to tick off, accompanied by a gut churning nausea. When the timer hits zero, the wielder vomits a stream of ghostly, fractal spiders which crawl into a chosen device - the wielder can then issue a single command.
Increase your sacrificial Injury's Severity by 1 and spend 1 minute. Select a Device within 20 feet. Does not work on Alien technology. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
You may issue a "self-destruct" command that leaves the hacked system's hardware inoperable, even if that machine had no such functionality previously. Only works on Computers.
When targeting non-computer devices, you may operate switches, buttons, dials, levers, and latches.
Every hack you make leaves behind Fractal Spiders crawl across the screen/device in the system as a personal "calling card" that informs anyone who uses the system that the hack occurred.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see You vomit a stream of fractal spiders onto the device.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
Spend 1 minute and use up this Robot cookie from gru. Select a Computer within 20 feet. Does not work on Alien technology. Roll 7 dice Difficulty 6, dice penalties do not apply. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
This Effect is not obvious, and the only sign you are using an Effect is cookie crumbs. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
Jane's mind had unlocked part of its potential. When she touches a device be it a computer, laptop, or even a cell phone she establishes a link between her mind and herself. When touching a device her hand will have blue lines spread from her to the device and her eyes will stream data across their surface.
When Jane wants to make something 'Self-destruct' her eyes turn briefly red with red data moving the opposite direction when she uses her secondary ability.
Exert your Mind and spend 1 minute. Select a Computer within arm's reach. Does not work on Alien technology. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
You may issue a "self-destruct" command that leaves the hacked system's hardware inoperable, even if that machine had no such functionality previously. Only works on Computers.
If your command does not require bypassing the security of the target (for example, typing on a computer that is unlocked), you do not need to Exert your Mind to activate this Effect, and activation only takes a single Action.
"With holy light the world is revealed and those that want to transcend now may look upon the sacred rite and now my succumb the the dark and see the truth" (Uckerberg, 10)
Jer is able to effect technology with the chip in his head that has disfigured him the chip is pronounced on his head. He stares at the technology and through infrared and blue-tooth technology he is able to unlock it.
Spend 1 minute to activate. Select a Computer within arm's reach. Does not work on Alien technology. You must actively and obviously use Eye ball implant to activate this Effect. Roll Charisma + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6. The hacking roll and their defensive roll are both Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
If your command does not require bypassing the security of the target (for example, typing on a computer that is unlocked), you do not need to Exert your Mind to activate this Effect, and activation only takes a single Action.
This Gift's level is capped at 2 Gifts and cannot be increased further.
Possession of this Power grants the following Battle Scar: Left eye with green veins.
True to their namesake, the hacker can penetrate the security of any computer system, granting access to its informational stores, or, in a pinch, allowing them to issue commands. The hacked system will display a flickering image of a ghost until it is dismissed.
While hacking, The Technician's fingers move with supernatural speed, blurring like a ghost.
Exert your Mind and spend 1 minute. Select a Computer within arm's reach. Does not work on Alien technology. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
If your command does not require bypassing the security of the target (for example, typing on a computer that is unlocked), you do not need to Exert your Mind to activate this Effect, and activation only takes a single Action.
Your Hack cannot be reversed through mundane means for a number of hours equal to your Outcome.
Every hack you make leaves behind a flickering image of a ghost in the system as a personal "calling card" that informs anyone who uses the system that the hack occurred.