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Spend 2 Actions. Investigate an area with a radius of up to 100 feet At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn the following information about the area:
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 1.
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: asdf. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
You cannot investigate the same area more than once per day.
The user has to verbally convince the book to dirty its pages for information on the surrounding area. If they're successful, the book will surrender some of its pages as a carefully drawn map of the area with any supernatural influences marked and specified.
The book will still let you know that it does not like whe way it's used which may take a toll on your mind
The book does not like for it's pages to be anything other than white, so it takes some skillful persuasion to change its mind.
Expend a point of Battery and spend a minute. Investigate an area with a radius of up to 500 feet You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. At the end of your investigation, roll Charisma + Influence at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
Jean's clipboard clicks as he secures a fresh piece of paper at the top. Popping the cap off his pen, the man throws his gaze across the terrain before starting to scribble down notes on the parchment, occasionally closing his eyes and listening in or taking another quick glance across the environemnt. He stays dead silent, slowly moving to inspect the area from different angles, making sure no details are missed.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet You must actively and obviously use a ledger and a pen to activate this Effect. At the end of your investigation, roll Perception + Alertness at Difficulty 6.
You learn the following information about the area:
Cássio draws the focus card from the deck and focuses, closing his eyes. The card then bursts into shadow flame and "slots" itself into the ground, letting out a wave of arcane energy that resonates with the Veil in the target radius. Cássio then opens his eyes, which have turned pitch black, and is able to sense the impressions upon the veil where spirits have departed this realm, as well as disturbances caused by sources of otherworldly energy. Opening one's mind to this much otherworldly information at once can be dangerous, and Cássio needs to steel himself lest he be overwhelmed by the pain of the deceased.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 500 feet You must actively and obviously use a tarot card (II - The High Priestess) to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. At the end of your investigation, roll Charisma + Occult at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
Places are important afterall. Whether it be natural scenery or something manmade.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 500 feet At the end of your investigation, roll Intellect + Alertness at Difficulty 6.
You learn the following information about the area:
You may only use this Effect once per day.
You cannot investigate the same area more than once per day.
Lay down your hands, press them into the
earth.
Slide them forwards, curl your fingers - is it sandy and gritty? Soft, moist loam? Adjust your demeanor to it.
There is friction, here. The earth churns with the grinding and growling of the worm. They dance in, and through their food, working tirelessly for us to produce life-giving soil.
And they speak secrets, to those who will listen.
Exert your Mind and spend a minute to activate. Investigate an area with a radius of up to 500 feet You must actively and obviously use Soil to activate this Effect. At the end of your investigation, roll Perception + Animals at Difficulty 6.
You learn the following information about the area:
The beastmaster puts their nose to the ground and sniffs about the area. Their feral nostrils tell them what sorts of creatures live in the area, and who lays claim to each region.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet Can only be activated while you are in the wilderness. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn the following information about the area:
The detective pulls out their magnifying glass and investigates the area, learning details about any nearby structures and picking up details on what sorts of beings have passed through and when.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet You must actively and obviously use a magnifying glass to activate this Effect. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn the following information about the area: