Warp Spasm "Please, get back!" ~ Sam

1
The power to temporarily transform into a mutant brute.
Used by Samuel Weller, Created by Omnitox.
(Anyone who witnesses you activate this Effect or for its duration is very likely to be disturbed to see your flesh bloats and bubble, as your body bends and breaks. )

Your collapse as your muscle and organs begin to bloat and bubble, your body breaking and reforming. Your old skin explodes as a monsterous abomination rises where you once stood.


Exert your Mind (unless you win a coin flip) and spend a Quick Action. Whenever you fail or botch a Trauma or Self-Control roll, you must activate this Effect.

You transform into a mutant brute for 3 minutes. You have access to all of your Powers while you are a mutant brute, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.

While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.

Your body is adapted to Climbing. You receive +3 dice on non-attack rolls related to Climbing.

Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see your flesh bloats and bubble, as your body bends and breaks.

Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.

Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.

Possession of this Power grants the following Trauma at all times: Uncontrollable Anger.

  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
  • When activating this Effect due to a failed Trauma or Self-Control roll, you must still pay the activation cost.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Community Alternate Form Gifts

The serum itself is carefully crafted by Vincent and is custom tailored to his anatomy. It is still imperfect, overworking the body while it is in effect. It also has a chance to be rejected by the recipient's immune system, causing strife that may lead to internal bleeding or extreme exhaustion.

Exert your Mind (unless Severity-3 or deadlier Injury) and spend an Action. You must use up a biochemical serum in order to activate this Effect.

You transform into a mutant for 3 minutes. You have access to all of your Powers while you are a mutant, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.

While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1. Your Stress is reduced by 2.

Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).

After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

When you activate this Effect, roll a single D10. if the result is 5 or lower, you receive a Severity-1 Injury and a Minor Battle Scar.

  • Reminder: Weapon Damage from multiple sources does not stack. Instead, the highest value is used.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Essentially Lucci's Leapord transformation

Exert your Mind and spend a Quick Action.

You transform into Primal Ren for 3 minutes. You have access to all of your Powers while you are Primal Ren, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.

While transformed, your Brawn is increased by 1. You do not suffer any Stress while transformed.

After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

Possession of this Power grants the following Trauma at all times: Sympathy with Monsters: Ren has a soft spot for creatures of monstrous nature. (You must roll self-control to harm a "monster" for any reason outside of immediate self-defence).

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits as long as the user is working out.

You are permanently and visibly transformed: Ultimate Muscle God. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1.

Your body is adapted to Weight Lifting. You receive +3 dice on non-attack rolls related to Weight Lifting.

Exert your Mind and spend a Quick Action.

You transform into a 12 foot, armor clad archangel with arching wings and a flaming sword that radiates destruction for 3 minutes. You have access to all of your Powers while you are a 12 foot, armor clad archangel with arching wings and a flaming sword that radiates destruction, and you can use your equipment. The Injuries and Battle Scars of your Alternate Form and your true form are tracked separately.

While transformed, your Brawn is increased by 2 and your Charisma is increased by 1. You do not suffer any Stress while transformed.

While transformed, instead of your normal clothes and equipment, you are equipped with: Archangel blade longsword, Silver version of leather armor (with the same armor rating 2), 3 clay pots of holy oil, 1 clay pot of holy water

While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

This Effect activates whenever they take Severity 2 injury or more. It does not require an Action or Exertion. Your target should be intuitively based on the triggering event. Whenever you fail or botch a Trauma or Self-Control roll, you must activate this Effect.

You transform into a 7'10; tall, red-haired woman for 30 minutes. You have access to all of your Powers while you are a 7'10; tall, red-haired woman, and you can use your equipment. The Injuries and Battle Scars of your Alternate Form and your true form are tracked separately.

While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.

Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Blood start to bleed from Ashen's orifices, as their back bursts in wings of blood and fiery blooming flowers. Blood and ichor and fall from the gaps of their armor before burning away into a brilliant bright light; the flesh slowly burning away into wings engulfed in unburning flames and flowers.

  • When triggered, the Effect activation resolves immediately after the triggering Action. It is not Reaction speed.
  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
  • When activating this Effect due to a failed Trauma or Self-Control roll, you must still pay the activation cost.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Stock Alternate Form Gifts

Exert your Mind and spend a Quick Action.

You transform into a werewolf for 3 minutes. You have access to all of your Powers while you are a werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.

While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.

Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).

Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.

After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.

Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night.

  • Reminder: Weapon Damage from multiple sources does not stack. Instead, the highest value is used.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.