The Boogeyman "̴̢̝̻͙͚̖̺̯̭͙̺̦̤͆͒̿̉͑̂̂̋͌Ý̴̲̳̗͖̫̙͉̏͐̓͋͂͆͒́̓͑́ͅO̷̰̹̮̪̊̄̓͘U̶̢̼̫̙͔̖͎̲͈̟̾̀̑̃͗̉ͅŖ̷̢̭͇͚̪̼͍̥̒̎̓ ̵̨̡̡̫̗͇̘̜͙̘̗̩͑̈́́̕̕ͅF̷̨̧̢̖̼̟͔̮̘̘̫̠̻͍̩́̎͂̾͂̚͠͝Ȩ̸̺͈̜̗̼̹̘̹͔̥̣̜̈́̈́Ẵ̶̢̢̪͔͖͈̟͎̙͓̦͋̇̈̈́́͂́̉̓̀̚ͅŔ̷̰̋͐̑̑̂̓̚͠.̴̨̬̞̹͙͕̘̘̖͈̥̘̅͊̔̒͌͋́̓̊̚.̵̘̅͐̀̎̃.̸̘͈̤̠̤̯̳̏͊́͊̆I̵̞͖̗̿́̊͑̈́̈̄̏͛̌͑̕͘͝͠ͅṮ̶̨͚͉̞͍̩͉̀͑̄̒͗͆̌ͅ'̵̧̡̱̻̫͍̠̼͐̅̒̒̓͛S̸̱̠̺̖͉̿̾̂̊̉͗̌͋ ̴̺̹̳̈̈́̍̎̃Į̶̩͔͉̠̬̺̹̺̯̋͗͌̑Ǹ̶̢̯̩̂͆̄̊̆͐͛̕̚T̸͎̼̫̅̓̃̋̒͒Ỏ̶̱X̷̨̛̘̲̬̠͙̪̭̟͋͆͋Į̸̢̡̢̱̗̙̼̞̮̮̇͐̿̎̐̈́̂́͋̿̕͝C̸̢͙̳̓̓̔̋̽͊͌̋̓Á̴̧̛̛̞͉͖̭̳̽̐̈́̐͛͊͝͠T̶̹̥̹̮̻͓̘̫̘͔̼̓̀̈́Ȉ̵̧̱̮̰͕̼̫͛̊̅̋͊̈́̄͊̀̐͘Ň̷̡̨̧͍̙͎̣̰̗̰͍̗̤̟̣̑̈͆͐͑͌͝G̴̯̞̳̤̩̥̭͔̱̅̈́̑͊̉̕͜!̸̛̪͂̈͆͋̀̃͗̿̏͛̌͝"̶̛͖͕̀̈́͒̒̾͂͛̋͆͠

1
Requires Seasoned
0 Rewards assigned
(This Effect is obviously Alien when used. Observers will view you as an unusual entity moving with a singular purpose. )

The Smoke Spirit forms out of nowhere, engulfing their target in devouring black smoke.


Exert your Mind and spend an Action. This Effect cannot be used unless you have induced heart-wrenching fear in a mortal in the last 24 hours.

You transform into a cloud of black smoke for the next hour. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.

While in this form, you can squeeze through any gap that a rodent could fit through. You may fly at your standard movement speed.

Damage from standard attacks is halved, but Damage from AOE effects is increased by 1. You may spend an Action to reduce one of your Injuries’ Severity by 2, as long as you obtained the Injury while transformed and the separated pieces could reasonably be rejoined.

You cannot communicate or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. Carrying capacity is unaffected.

While transformed, you can make an unarmed attack using Body as your attack roll. The target may contest by dodging or Defending. This attack deals +2 damage.

You may use equipment while transformed.

Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see a scary ass black shadowy silhouette demon thing.

After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

Possession of this Power grants the following Trauma at all times: Fear Eater - You have an insatiable hunger for fear. (Whenever you see a particularly vulnerable person like a child, old woman, or a person beginning to become frightened, roll Self-Control or be forced to try and terrorize that person to consume their fear).

  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.

Community Amorphous Transformation Gifts

Exert your Mind and spend an Action.

You transform into a formless shadow for the next hour. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. It is not necessarily obvious that your transformed state is an unusual phenomena or that it is acting with singular purpose.

While in this form, you can squeeze through any gap that a rodent could fit through.

Damage from standard attacks is halved, but Damage from AOE effects is increased by 1.

You cannot communicate, use equipment, or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. Carrying capacity is unaffected.

Use up this deck of cards and spend an Action. This Effect cannot be used unless there is an audience of at least 10 being present.

You transform into pile of cards for the next minute. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. It is not necessarily obvious that your transformed state is an unusual phenomena or that it is acting with singular purpose.

While in this form, you can squeeze through any gap that is not water-tight.

Damage from standard attacks is halved, but Damage from AOE effects is increased by 1.

You cannot communicate, use equipment, or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. Carrying capacity is unaffected.

You may turn this Effect on and off at will during its duration.

  • You may only switch this Effect on or off once per Round on your initiative as a Free Action.
  • This consumable is destroyed when used and cannot be used again.

You gain the following benefits as long as you are wearing this Artifact.

As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.

You may ascend into the air and fly using your fibrous tendrils. You require 10 feet of clear space on all sides to fly. You may add 50 feet to Movement you take while flying.

You are subject to the following effects while gliding or flying:

  • Ethereal Wings: Your fibrous tendrils can no longer be damaged, destroyed, or receive Battle Scars.
  • Earthbound: You cannot fly or glide in an atmosphere thin enough to be unbreathable.
  • Weight-Limited: This Effect is suppressed any time you are over-encumbered.

  • Any penalties to dice or movement, including from Encumbrance, are applied as normal. If your movement is reduced to 0 due to encumbrance, you will begin to sink down to the ground.
  • You may activate this Effect while in midair, allowing you to slow and survive any free fall.

You gain the following benefits at all times.

You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.

  • Arcane: You are partially obscured from being noticed by all senses, natural and supernatural. All attempts to notice you are rolled at -3 dice. Attempts to recall identifying information about you require a Mind roll at Difficulty 8.
  • Sight:You are completely obscured from sight. All attempts to detect you via sight fail. Attempts via other senses where sight would assist are rolled at -2 dice.

While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.

If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.

Possession of this Power grants the following Battle Scar: Vertigo.

  • GMs should use their discretion when determining the exact impacts of this Effect, particularly in conjunction with environmental factors. Standing still against a complex background may render you impossible to detect, and footprints in snow may make it easy. A chance to detect you is not guaranteed.

Exert your Mind and spend one minute.

You transform into a small, swirling cyclone of water and wind that shifts from the size of a basketball to a person for the next day. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.

While in this form, you can squeeze through any gap that a rodent could fit through. You may fly at your standard movement speed.

Damage from standard attacks is halved, but Damage from AOE effects is increased by 1. You may spend an Action to reduce one of your Injuries’ Severity by 2, as long as you obtained the Injury while transformed and the separated pieces could reasonably be rejoined. If you would die from Injuries sustained while transformed, you instead live, but the only action you can take is Reforming.

You cannot communicate, use equipment, or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. You cannot carry any items while transformed.

After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

Possession of this Power grants the following Trauma at all times: Of Nature - You have a fascination with nature and its creatures. (Whenever you would see a wild animal, roll Self-Control or be forced to interact with it out of curiosity).

Stock Amorphous Transformation Gifts

Exert your Mind and spend an Action.

You transform into a flowing pool of water for the next minute. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.

While in this form, you can squeeze through any gap that is not water-tight.

Injuries from standard attacks are reduced to Severity 1, but Damage from AOE effects is increased by 1.

You cannot communicate or use equipment while transformed. Your equipment does not transform with you beyond basic body coverings. You cannot carry any items while transformed.

You have access to your Powers while transformed.

After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

  • The Severity-limiting effect from Squish does not stack with the Enhancement Tough from Mythic Brawn.