it looks like a high-tech book bag, not necessarily alien though it has a display screen On the back and is powered by a sentient AI inside is a pocket dimension held up by being constantly observation playing around with the rules Eden discovered that AI counts as a valid observer so with a few small tweaks, he threw together The covenant carrier
Eden slipped into Another one of his self induced isolation while in this isolation he Began playing with the idea of pocket dimensions he came across a huge breakthrough when he was reading about Schrodinger if he could find a way to constantly observe a temporal Field that he induces within the small container He would have access to his personal pocket dimension after realizing that as soon as the things inside this pocket dimension disappear forever when they’re not being observed, he started playing around with the idea of what counts as an observer Hint him landing on the Idea of an AI librarian sorting anything he put inside
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside but cannot break free.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
A Super Yacht granted to him by Jules has been modified by Jeremy with some blueprints he has downloaded from the Mi-Go drone in his eye.
This Artifact can be used as a The Nautilus Bazaar. It is roughly the same size as a The Nautilus Bazaar and just as difficult to conceal.
This The Nautilus Bazaar has Super Yacht Renforced with Submarine Plating can dive similar to a submarine.. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
Kirk's modified hummer is a demilitarized version, offering only the increased durability of the traditional hummer. Despite being demilitarized, the mount for where the turret would normally be is still there, as well as the lack of radar and other military technologies. Inside are a group of his old buddies, 5 in total. Due to their insistence on personal space, Kirk can't seem to fit any more passengers, but its nice talking to his friends again.
https://en.wikipedia.org/wiki/Hummer
This Artifact can be used as a Hummer. It is roughly the same size as a Hummer but can be collapsed into a pocket knife and concealed. Collapsing or expanding it costs a Quick Action.
This Hummer has A reinforced roll cage, additional storage compartments underneath seats, AI assistant Andy, and an armored exterior. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
A rigid, titanium body, laid into a traditional hickory handle. Subtle rubber grips.
A replaceable steel head - swing it, and it makes a keen noise.
The head spikes out cruelly, seizing and twisting itself into the wood - gripping its fibers closely to itself tighter and tighter - pulling itself into the bricks behind - until it snaps.
And then it lets go, and sidles away with bits of bone and tenderized viscera matted in its head.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage. The target's Armor is reduced to 1/2, rounded up against this damage.
You also gain the following effects:
The car roars out as if it is a monster from hell the dark black car leaving a blazing trail.
This Artifact can be used as a 1969 Dodge Charger. It is roughly the same size as a 1969 Dodge Charger and just as difficult to conceal.
This 1969 Dodge Charger has wheels and hood on fire. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
A small gun shaped american flag lanyard that Brendaniel always around his neck. He wears this for the purpose of reminding of his distant families homeland, and for protection in case of nefarious Yakuza or Yokai attacks that will surely the happens the day he becomes the protagonist. It's under barrel grenade launchers holds the power to banish demons.
This Artifact can be used as a Rifle. It is roughly the same size as a Rifle but can be collapsed into An American flag pin shaped like a gun and concealed. Collapsing or expanding it costs a Free Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal 2 Weapon Damage +3 Bonus Damage. The target's Armor is fully effective against this damage.
Possession of this Artifact causes the following Trauma to manifest over the course of a day: You cannot use this weapon unless someone near you has already taken a severity 2 or worse.. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
You also gain the following effects:
The spy can do up their passport to appear as any valid form of identification.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport but can be collapsed into a wallet and concealed. Collapsing or expanding it costs a Quick Action.
Spend a Quick Action to activate. This Artifact changes its appearance into a chosen Object. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
The spy can do up their passport to take on the appearance of any valid form of identification they may need.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects:
Companions gawk at the sheer size and quantity of the equipment the survivalist stores in the Bug-out Bag, but when they open it, they find only a standard set of survival gear. Only when the survivalist opens it is its true capacity revealed.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
"The Coffin" can only be used to store things commonly found in coffins, such as bodies, clothes, jewelry, photos, weapons, coins, and similar.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart. This Effect cannot be used unless you are storing something commonly found in coffins.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
On a Downtime, you may change this Artifact from one type of container to another. Maximum once per Downtime.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.