This book hoslter is a magical artifact that can switch what book it is holding in a flash based on what the user wants.
It serves as the personal collection for Seraphina's most prized books along with books she deems too "dangerous" to keep in in the physical realm.
This Artifact holds 15 times what it normally could inside of it. Objects stored inside are weightless. You can only store Books in this Artifact.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
Solo se lo apre Ulisse si vede il contenuto, se lo apre qualcun'altro lo zaino appare vuoto.
This Artifact can be used as a container. It is roughly the same size as a Zaino conserante and just as difficult to conceal.
Your Zaino conserante holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your Zaino conserante. They will have access to anything else inside and may attempt to break free, damaging or destroying the Zaino conserante in the process.
If your Zaino conserante is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of your container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
While in high speeds, green lighting arcs from the body of the bike to the ground, glowing a radioactive green
This Artifact can be used as a kawasaki H2R Motorcycle. It is roughly the same size as a kawasaki H2R Motorcycle but can be collapsed into A dark grey armored fabric poncho with neon green highlights and concealed. Collapsing or expanding it costs a Quick Action.
This kawasaki H2R Motorcycle has Reinforced plating, Customizable LED headlights, Cycleable liscense plates, Emissive Neon Green lining. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Compulsion to Ride Her bike over any other vehicle. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
A sleek silver revolver with leaf engravings
This Artifact can be used as a handgun. It is roughly the same size as a handgun but can be collapsed into An engraved silver flip lighter and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
Imagine a magical M17 Handgun, an otherworldly fusion of advanced technology and arcane power. The Handgun's sleek, matte-black exterior gleams faintly, etched with intricate runes that pulse with an ethereal glow, reflecting its enchanted nature. Its barrel is slightly Shorter than a standard M17 Handgun, with mysterious symbols carved along its length, shimmering as if alive.
The grip and stock are made from an otherworldly material—something lighter yet more durable than any metal, with faint golden veins running through it. The rifle’s magazine, while looking like a typical high-capacity model, is mysteriously empty but ever full. The moment a round is fired, it reappears instantaneously, as if time itself has looped and provided an endless supply of ammunition.
When you aim, the sights are enhanced by an ancient magic. Instead of simple iron sights, they shimmer with holographic glyphs, marking targets with precision before you even pull the trigger. Each shot fires with a whisper, leaving behind a faint trail of light that fades into the air, hinting at the magical force propelling the bullets. The rifle hums with an almost imperceptible vibration, as if it's aware of its near-infinite power.
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
An ordinary appearing bag on the outside holding an ominous lurking creature within who is waiting for its next meal.
This Artifact can be used as a container. It is roughly the same size as a briefcase and just as difficult to conceal. Unless Only stores adequate food when it is hungry, this Artifact behaves as its mundane counterpart.
Your briefcase holds 12 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your briefcase. They will have access to anything else inside but cannot break free.
If your briefcase is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of your container appear normal and unremarkable.
You may change the type of your container between Contracts.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Urge to kill. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects:
The spy can do up their passport to take on the appearance of any valid form of identification they may need.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
The airship of solitude is the mad scientist's lair and preferred mode of travel. Not only does it include a full science laboratory, it can be collapsed into an incredibly small canvas cube and easily transported. The mad scientist may pilot the ship alone or rely on its autopilot features for ultimate convenience.
This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.
This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects: