Thin layer of spotlight illuminating him, from his head to his toes.
Heartbreakers gonna break, break, break, break, break
And the fakers gonna fake, fake, fake, fake, fake
Baby, I'm just gonna shake, shake, shake, shake, shake
I shake it off, I shake it off
You gain the following benefits at all times.
You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Any Injury received from Damage that was reduced by this Armor is considered Makeshift Stabilized and will not degrade further, and any Battle Scar caused by them is reduced by 1 level. You may attempt a single Proper Stabilization on such Injuries.
With years of refining and at first no clue on gator wrangling he has resorted to his hands in his beginning of his occupation, having transcended the boundaries of regular hand to hand combat as he realizes that he has these skills as he has been using his guns more often than his hands, wearing his ole Alligator Leather gloves as at first glance it may look like he has scales and sharp alligator claws on his hands but then focusing on in, they do look like just gloves with your regular alligator skin, odd.
You gain the following benefits as long as you are engaged in unarmed combat. You must actively and obviously be using Alligator Leather Gloves to gain the benefits of this Effect.
Your unarmed attacks deal +2 Bonus Damage (instead of -2). The target's Armor is reduced to 1/2, rounded up against this damage.
You also gain the following effects:
With precisely timed blows, your opponent crumbles under the weight of your superior skill, falling unconscious at your feet.
Pablo has always trained with weapons and now has learned to use the power of his tainted spirit to enhance his blows and affect the life force of his opponent. When he strikes a mortal blow he can channel the energy into them to cause an overload of their sensor input, knocking them out instead of causing further injury.
You gain the following benefits as long as you are engaged in combat with Non-edged weapons.
+2 dice to all rolls with Non-edged weapons. You may Defend against firearm attacks from any range using Non-edged weapons.
You also gain the following effects:
He is a good captain
You gain the following benefits as long as you are piloting any vehicle.
You receive +2 dice to any rolls to pilot a vehicle.
Possession of this Power grants the following Trauma at all times: Paranoia.
You also gain the following effects:
After the Contract conner grew a leg but it wasnt his own.
You gain the following benefits at all times.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your extra appendage can be used to attack in exactly the same manner as a garrote.
Your appendage is capable of bending and squishing in normally-impossible ways. It may fit through any gap that is not water-tight and retain its functionality.
Your extra appendage can stretch to reach an additional 30 feet.
Your appendage has a grip that is hard to shake. You may attempt a grapple with only your Extra Appendage at no penalty.
Possession of this Power grants the following Trauma at all times: He hears the voice of Ouroborus beleiving the end is coming.
Your Extra Appendage is incapable of fine object manipulation.
You gain the following benefits at all times.
You are permanently and visibly transformed: a humanoid with bark-like skin and leafy facial hair. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1.
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
You may make a +2 Weapon Damage Thorn punch( brawn+nature) attack without additional equipment.
The Severity of any Injury caused by Fire or Pestiside is increased by 2.
The werewolf's gnashing teeth sheer through steel and bone alike. Those caught in their maw rarely make it out alive.
You gain the following benefits as long as you are in werewolf form, and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1). The target's Armor is fully effective against this Damage.
You also gain the following effects:
Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects:
While transformed, the werewolf's toughened hide provides protection from all manner of attacks, except silver.
You gain the following benefits as long as you are in werewolf form.
You have 4 Armor, which reduces incoming damage from all sources of physical attack except silver. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Any Injury received from Damage that was reduced by this Armor is considered makeshift stabilized and will not degrade further. Any Battle Scar received from such an Injury is reduced by 1 level to a minimum of a Minor Battle Scar.
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air.
Most severe injuries occur far from a facility that could treat them, and in the fetid muck of the battlefield even minor wounds may be a death sentence. Luckily the soldier is well-trained in the use of their standard-issue medical kit. They may stabilize even the most severe injuries with a little gauze and some no-anesthetic stitching. Furthermore, the treated wounds of their comrades never get infected.
You gain the following benefits at all times. You must actively and obviously be using a standard issue military medical kit to gain the benefits of this Effect.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects: