When she is learning comprehending, glowing green runes in an alien language appear across her body, from head to feet. The runes flicker randomly, emitting a faint hum and a soft light that feels alive, subtly distorting the air around her.
The runes are a testament to the alien knowledge embedded within her, remnants of the Skrallaka scientists' ambitious experiment to create a being capable of transcending intelligence and evolution. These glowing sigils, alive with shifting energy, represent the vast wisdom of a civilization condensed into one form. When activated, they bridge the gap between mind and cosmos, channeling a higher understanding that feels as alien as it is awe-inspiring.
You gain the following benefits at all times.
Your Intellect rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Never trust Humans and A higher entity.
You also gain the following effects:
Remus had certainly fucked it up this time: Creedence flew forwards and further into the horizon, whilst the sniper's round ripped backwards through his shoulder. He himself simply plummeted downwards, having let go of the enormous cross when his arm went limp.
He'd have to use Plan B.
The clown in cowboy getup spun rapidly through the air, righting himself so that he may land face-first towards the ground. Moments before impact, the prayer beads rapidly inflate like airbags - absorbing the impact and bouncing Remus back onto his feet before shrinking back down to their original size in the blink of an eye.
You gain the following benefits as long as you are wearing this Artifact.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You are subject to the following effects while gliding:
The training of a master
You gain the following benefits as long as you are engaged in combat with melee weapons.
+2 dice to all rolls with melee weapons. You may Defend against firearm attacks from any range using melee weapons.
You also gain the following effects:
Sheriff Bo Perkins' phantom limb is a deadly blue blur on the battlefield, deflecting attacks right and left, without risk of being easily damaged.
You gain the following benefits as long as you are using your phantom limb and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, Grappling, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
JPM, like most big business(men), is able to self-regulate his mental state, his physical state, and most manners about himself... except for his temper.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is divided in half.
A literalization of the term gumshoe, Frank's gained the ability to climb on just about anything with ease. His hands and feet appear to stick onto surfaces like they're glue, occasionally leaving a slight monochromatic trail behind.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects:
The Predatory Raiment has a cloak feature that allows its owner to hide themselves and their equipment with active camouflage. When viewed, they look like a slightly shifted and shimmering version of the surrounding environment.
You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
As long as the Ninja is dressed in an appropriate uniform, their movement is almost silent.
You gain the following benefits as long as as long as you are visibly dressed head to toe in black with hardly any skin showing.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
You may turn this Effect on and off at will during its duration.
Possession of this Power grants the following Trauma at all times: compulsion to test the awareness of allies by sneaking up on them with a weapon.
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.