Cornelius has learned to channel small quantities of his divinity into his weapon of choice, a pair of brass knuckles, to deal heavy blows to his enemies in a fight. This causes a faint pink glow to appear around them.
You gain the following benefits as long as you are engaged in combat with Brass Knuckles.
Your attacks with Brass Knuckles deal +3 Bonus Damage. Armor is fully effective against this damage.
You also gain the following effects:
Pulling out the ferocious of the wendigo from within he pulls out a style reminiscent of how they rip, tear and attack attack a being, channeling it with the boons with manage to pull the strength out but keep in the spirit that wishes to break free and tear into any nearby man.
You gain the following benefits as long as you are engaged in unarmed combat. You must actively and obviously be using Algonquian Charms to gain the benefits of this Effect.
Your unarmed attacks deal +0 Bonus Damage (instead of -2). The target's Armor is fully effective against this damage.
You also gain the following effects:
Vampires are tough
You gain the following benefits at all times.
You have 2 Armor, which reduces incoming damage from all sources of physical attack except Silvered weapons. Armor from multiple sources does not stack.
Your Armor cannot be destroyed or shredded, and it always provides a minimum of 2 Armor regardless of any Armor penetration.
Ally's eyes have gained flecks of gold in them, and each breath is just a little deeper than before.
She no longer reaches for her torch in the darkness.
There was no sudden change, no great revelation. But after the pills she'd been given ran out, her sleep became uneasy, restless. The darkness faded away some, and scents became stronger.
Everything one needs to hunt in the night.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Any senses which have been heightened cannot be overloaded. Battle Scars you receive cannot affect these senses.
After extensive training and practice, Bankston has mastered the art of inflicting overwhelming pain with his lash. Each strike is potent enough to leave his targets Suffering, making it difficult for them to speak or breath. The sound of his strikes echoes like an industrial weapon designed solely for delivering excruciating pain.
You gain the following benefits as long as you are engaged in combat with Whip like weapons (Ropes, Chains, Snakes).
+2 dice to all rolls with Whip like weapons (Ropes, Chains, Snakes). You may Defend against firearm attacks from any range using Whip like weapons (Ropes, Chains, Snakes).
Possession of this Power grants the following Trauma at all times: The Crimson Curse Roll self control when a enemy is felled to not start consuming parts of them..
You also gain the following effects:
Bro got that dog in him.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The Werewolf’s body, long caught in the crossfire between human and beast, has developed a powerful coping mechanism. It draws upon the conflict, healing severe injuries in a matter of days.
You gain the following benefits at all times.
Any Injury you receive from a source other than silver or fire. heals quickly, reducing its Severity by one level every day. Any Injuries you receive while this Effect is active automatically count as a successful Proper Stabilization and do not deteriorate further. Any Battle Scars caused by such an Injury will heal with the Injury.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 1. Does not affect Injuries suffered as an activation cost for Effects.
Injuries you receive from silver or fire. are increased in Severity by 1.
Most severe injuries occur far from a facility that could treat them, and in the fetid muck of the battlefield even minor wounds may be a death sentence. Luckily the soldier is well-trained in the use of their standard-issue medical kit. They may stabilize even the most severe injuries with a little gauze and some no-anesthetic stitching. Furthermore, the treated wounds of their comrades never get infected.
You gain the following benefits at all times. You must actively and obviously be using a standard issue military medical kit to gain the benefits of this Effect.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you are not in direct sunlight and you have fed on fresh human blood in the past 24 hours.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by fire and heat is increased by 2.
Driving rugged vehicles in a combat situation is second nature to the Soldier. They measure their shots and navigate obstacles with a subtle timing that doesn't affect the steadiness of their own or their passengers' weapons. Firing a few shots through the windshield or window while performing dangerous driving maneuvers is also no problem.
You gain the following benefits as long as Must be driving a rugged vehicle such as an SUV truck or armored car. and you are piloting any vehicle.
You receive +2 dice to any rolls to pilot a vehicle.
You also gain the following effects:
Unimportant characters just can't seem to hit our hero with their attacks. Injuries that are sustained from underlings are conveniently non-severe.
You gain the following benefits as long as the attacker isn't important enough to have a name.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.