Grace of the Confluence Living proof of devotion unending.

1
The power to heal lingering disfigurements and scars.
Used by Thia Fall, Created by Shadelight.
(This Effect is obviously Alien when used. When activating this Effect, it is obvious you are treating the target. )

Upon the gift's activation, colorless blurry wisps begin to appear in the vicinity of the target with a steadily-increasing rate. At first, they lazily and laterally rotate around the target - with the rotation's direction being random when it comes to each wisp - but their speeds and sizes grow as more wisps emerge. The wisps turn darker the larger they become.

If the gift is used to replace limbs or organs that are normally visible to observers, upon the gift's successful deactivation all wisps burst into roiling swarms of black, ever-shifting glyphs that quickly convene at the locations of the limbs or organs being replaced and build up inky-black and wispy replacements out of themselves until no more glyphs remain.

If the gift is used to replace limbs or organs that are normally not visible to observers, upon the gift's successful deactivation all wisps coalesce into a single swarm with a red sheen which then flies into the target's body and disappears.

If the gift is used to replace some limbs or organs that are normally visible to observers as well as some limbs or organs that are normally not visible to observers, both finalization behaviors described above happen in direct proportion to how many of each are slated to be replaced. If the gift user is interrupted midway through the process, all existing wisps disappear in unison.


Exert your Mind and spend a minute. Select a Living target within arm's reach. This Effect cannot be used unless you intend to replace missing limbs or organs of the target and, if the target is not yourself, the Confluence of Glyphs approves of the target. Approval requires the target to be bound by the Guile-Cloven Pledge oath. Select up to four Battle Scars on your target to treat.

The treated Battle Scars heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.

Healing a Battle Scar in this way leaves behind inky-black, wispy, yet perfectly functional replacements of the selected missing limbs or organs on the target which cannot be healed.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Community Heal Scars Gifts

This device now possesses a "Tissue reconstruction" application which will pair with a Bluetooth enabled device and implant a control subroutine while physically dispensing a nanite "goo" onto the target area of the subject. This goo quickly permeates damaged tissues and replicates to replace whatever critical structures are damaged, then begins the slow work of regrowing permanent native tissue in its place. From this point, if communication with the controller is lost before this month-long process completes, the nanites will shut down and lose cohesion, resulting in the failure of the repair. (If this artifact is a Bluetooth enabled device, it may serve the controller function if the user heals their own scar)

Exert your Mind and spend a minute. Select a Living target within arm's reach. This Effect cannot be used unless The target possesses some form of Bluetooth enabled device to program as a nanite controller. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.

Your patient is required to remain within bluetooth range (30ft) of the selected control device, and keep it charged and operational for the next month. If they violate this rule, your treatment is immediately reversed.

  • The patient is aware of the after-care requirement.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Exert your Mind and spend an hour to activate. Select a Living or Animate target within arm's reach. Select a Battle Scar on your target to treat.

The treated Battle Scar will heal immediately.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

In a world where monsters , magic and demonic deity’s exist, is it too far fetched to think that god might as well? Are the harbringers maybe gods angels send to us to gift of presents of divine nature? Is the existence of this item just a sick joke of a powerful being, trying to trick us into believing that there is a merciful , all powerful thing waiting for us on the other side. I guess we might never know.

Exert your Mind and spend a minute. Select a Living or Animate target within arm's reach. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Increase your sacrificial Injury's Severity by 1 and spend a minute. Select a Living target within arm's reach. Your target must make a Trauma roll to reap the benefits of this Effect. They may choose to Resist the Effect and not make the roll. Select up to four Battle Scars on your target to treat.

The treated Battle Scars heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.

After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.

If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.

  • Exhaustion penalties and duration stack. If you activate this Effect or another Effect with Exhaustion, your penalty will worsen, and the duration is increased by one hour.
  • The sacrificial Injury received from activating this Effect cannot be prevented by any means or healed before 1 day has passed. It is shared with all Effects that use sacrifice. This Injury does not requires Stabilization or cause Battle Scars when it becomes Severe.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Stock Heal Scars Gifts

Spend a minute and use up this unusually large egg (unless you succeed on 1d10, Difficulty 7). Select a Living target within arm's reach. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect.

Healing a Battle Scar in this way leaves behind an inhuman attribute such as fur, scales, or feathers on the target which cannot be healed.

  • This consumable is destroyed when used and cannot be used again.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Exert your Mind and spend a minute. Select a Living target within arm's reach. You must use up a donor body part matching the injured area in order to activate this Effect. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect. You may specify a specific condition that the patient must adhere to. If they break this condition, the treatment is immediately reversed. Record this regimen as a Condition.

Healing a Battle Scar in this way leaves behind a mismatched replacement on the target which cannot be healed.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.