When Aviophobia activates, there’s no grand fanfare — just a sudden, eerie stillness around Selma. The air thickens like a held breath, and a faint shimmer outlines her body, as if unseen wings are suspending her weight. A soft keening sound — too low for certainty, too mournful for imagination — rises in the background. She hovers almost reluctantly, fighting an invisible pull toward the ground. To those who can sense it, she does not fly by choice, but by necessity.
"Aviophobia" is not true flight, but an anguished defiance of gravity itself. As the self-anointed Angel of Death, Selma whispers through existence with steps lighter than the air, yet bound by her dread of what height represents: power, judgment, and the cost of mercy. The higher she soars, the greater the weight on her soul — a reminder that even angels can fall. Every moment she floats is a negotiation between mastery and terror, the embodiment of her refusal to be either completely free or completely grounded. She rises — but never without fear.
You gain the following benefits at all times.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You are subject to the following effects while gliding:
The red shoe lace quickly increases in length and winds itself around it's user into a chest harness and two wing-like loops. It can also wind itself around another person at the users choice carrying them around with the user. The user is able to levitate at high speeds while the wing-loops extend from them. After ten seconds the laces retract back to their normal length and lose their red color.
Use up this shoe lace and spend a Free Action to activate.
You may levitate off the ground at six times your normal walking speed. The effect lasts for the next three rounds, though you may choose to end it at will.
You may carry up to 1 passengers without increasing your Encumbrance. Any passengers must maintain physical contact with you or another passenger or the effect will end for them.
Pete stands tall, his eyes fixed on the sky. He takes a deep breath and lets out a sharp whistle, a clear, resonant sound that echoes in the air. Moments later, a small, fluffy cloud begins to descend from the heavens, looking almost like a soft, white piece of the sky itself, reminiscent of ancient tales.
As the cloud draws nearer, Pete braces himself, then performs a flawless somersault, landing deftly on top of the cloud. The cloud feels surprisingly solid beneath his feet, and a sense of lightness envelops him. With a focused mind, Pete maintains his concentration, ensuring the ritual's success. He stands on the cloud, which gently rises, lifting him above the ground.
The cloud, now carrying Pete, begins to move smoothly and silently. As he gains altitude, he feels an exhilarating sense of freedom. The landscape below grows smaller, and the wind rushes past him. He leans forward slightly, and the cloud responds, moving forward with ease, though it sways gently, almost as if it had a playful spirit.
While flying, Pete can maneuver the cloud with incredible agility, reminiscent of the legendary journey of Sun Wukong. He darts left and right, ascends and descends with precision, the cloud effortlessly following his movements. It sways and moves with a life of its own, a subtle nod to its mythical origins.
As Pete glides through the air, the world below unfolds in a breathtaking panorama. The cloud remains steady beneath him, providing a safe and reliable platform. For two hours, Pete soars through the skies, exploring the world from a bird's-eye view, immune to the dangers of falling and reveling in the unmatched freedom of flight. The cloud, seemingly imbued with ancient magic, hints at its legendary origin tied to the mythical Monkey King.
Exert your Mind and spend two Actions performing the following ritual: Pete Whistles and waits for a small cloud to descend from the sky he dodges it with a somersault landing on top then. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. This Effect remains active for two hours.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your Small Cloud. You require 10 feet of clear space on all sides to fly. You may add 50 feet to Movement you take while flying.
You are subject to the following effects while gliding or flying:
Alex bursts into flames quickly, his skin boiling and melting off as he rips off any residual skin.
Increase your sacrificial Injury's Severity by 1 and spend an Action.
You transform into A large 6 horned draconic demon for 3 minutes. You have access to all of your Powers while you are A large 6 horned draconic demon, and you can use your equipment. The Injuries and Battle Scars of your Alternate Form and your true form are tracked separately.
While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
You may end this Effect prematurely as a Free Action.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see alex bursting into flames, ripping through his original body with the residual skin melting and boiling off.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
Possession of this Power grants the following Trauma at all times: Prideful Demon: When you are given commands or orders; roll Self Control to comply or submit..
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
If you become Incapacitated or suffer an Injury Severity 4 or greater, this Effect ends.
Isaac's legs have melted together into a disfigured pseudopod. However his soul lifts him up, granting him the power to float about like a gas, free from earthly binds.
You gain the following benefits at all times.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your mind. Your Free Movement is Mind x5 feet/Round, including vertically. You cannot Dash. When sprinting, roll Mind and add your rating in Mind plus 1 to the outcome, multiply by 5 to find your sprint speed. Your encumbrance limit is 10 lbs per point of Mind.
You are subject to the following effects while gliding or flying:
Possession of this Power grants the following Battle Scar: Wispy Tail: Your legs have formed into one stumpy pseudopod. You move at one-quarter movement speed, and you cannot Dash or Sprint. You cannot always use clothes, equipment, vehicles, and facilities that require two legs, and when you can, it is at +2 Difficulty..
As you fall, the bones of birds past rattle and shake, temporarily granting the wearer tattered bird's wings, good for no more than gliding.
You gain the following benefits as long as you are wearing this Artifact.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You are subject to the following effects while gliding:
The Witch wiggles her fingers at her broomstick, and it leaps from the ground with a whoosh of wind. She may then hop on and fly around. It’s so fun, she often finds herself cackling uncontrollably.
Exert your Mind and spend an Action. You must actively and obviously use a broom to activate this Effect. This Effect remains active for two hours.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your mind. Your Free Movement is Mind x5 feet/Round, including vertically. You cannot Dash. When sprinting, roll Mind and add your rating in Mind plus 1 to the outcome, multiply by 5 to find your sprint speed. Your encumbrance limit is 10 lbs per point of Mind.
You are subject to the following effects while gliding or flying: