An extension and enhancement of Sage's dream based ability to move objects, when she first begins to glide she produces the same tiny trailing wisps as her Telekineses Gift does. They look like something between 3d shadow or unnaturally dense smoke, dissipating almost immediately.
Hovering or slowing a fall do not produce these, just as her Spider Climb Gift doesn't. Possibly staying still or involving motion other than 'telekinesis' doesn't need as much of whatever creates the wisps?
Like her previous gifts, this is not psionic/psychic. It seems magical in origin, and whether it comes from dreams directly is debatable. Thus, she continues to hesitantly use the word 'telekinesis' which is typically used to describe a (pseudo?)scientific movement of matter.
You gain the following benefits at all times.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You are subject to the following effects while gliding:
Slight wind swirls around Vivian... Allowing her to float and flutter, sorta, not really, she kinda sucks at this.
You gain the following benefits at all times.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You are subject to the following effects while gliding:
Any roll to land or maneuver in the air is rolled at +2 Difficulty. When you fail or botch, take a Severity-1 Injury.
Gen-Wyld augmentation goes further and further. Emily has some state of the art augmentation integrated into her back, and, with a will, can, at an impressive speed (in absolute terms, Emily still thinks it's very slow) grow massive wings. These wings are almost entirely muscle and impressively flexible, and impressively strong.
You gain the following benefits as long as you spend a 2-round process to form your wings, or to deform them.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your wings. You require 10 feet of clear space on all sides to fly. You may add 50 feet to Movement you take while flying. If you take more than a Severity 4 Injury to your wings via a called shot or Battle Scar, you can only glide until they are healed.
You are subject to the following effects while gliding or flying:
At last, after much training, his primary wings are functional for flight.
You gain the following benefits as long as Alternate Form.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your Large white wings. You require 5 feet of clear space on all sides to fly. You may add 50 feet to Movement you take while flying. If you take more than a Severity 4 Injury to your Large white wings via a called shot or Battle Scar, you can only glide until they are healed.
You are subject to the following effects while gliding or flying:
no i stil dont want to
Exert your Mind (unless you win a coin flip) and spend an Action. This Effect remains active for two hours.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You are subject to the following effects while gliding:
Sora's coat shimmers, rippling as it's true form is revealed. The wings of the Jet Dragon, a set of silvery-grey wings split into three talon-like vents unfurl from where the jacket once was. Crimson dragon energy spews from each vent, allowing Sora to soar into the air. When not in use, they wrap around Sora, returning to the form of his jacket.
You gain the following benefits at all times.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your Jet dragon wings. You require 5 feet of clear space on all sides to fly. You may add 50 feet to Movement you take while flying.
You are subject to the following effects while gliding or flying:
The Witch wiggles her fingers at her broomstick, and it leaps from the ground with a whoosh of wind. She may then hop on and fly around. It’s so fun, she often finds herself cackling uncontrollably.
Exert your Mind and spend an Action. You must actively and obviously use a broom to activate this Effect. This Effect remains active for two hours.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your mind. Your Free Movement is Mind x5 feet/Round, including vertically. You cannot Dash. When sprinting, roll Mind and add your rating in Mind plus 1 to the outcome, multiply by 5 to find your sprint speed. Your encumbrance limit is 10 lbs per point of Mind.
You are subject to the following effects while gliding or flying: