Flying, biting, stinging insects suddenly swarm into the area, attacking anyone and anything in their path, clouding the air with their bodies.
Future Upgrades:
Range - 60 feet; Zone Effect - Slippery; Willful End; Zone Effect - Disorienting; Natural Habitat (Seasoned); Zone Effect - Overwhelming (Seasoned); Range - 200 feet (Seasoned); Ephemeral Storm (Seasoned); Zone Effect - Suppress Vision; Zone Effect - Off Balance (Veteran)
Exposure rolls are a Body resistance roll at Difficulty 6. Protective measures can reduce the Difficulty by 1 or 2, and specialized environmental adaptations or self-contained environments (such as a space suit) can exempt Contractors from making these rolls entirely.
Poor Outcomes on this roll incur a stacking Exposure penalty that reduces all dice pools. This penalty stacks with Stress and is not reduced by Effects that reduce Stress.
Botch: Exposure increases by 2
Failure: Exposure increases by 1
Outcome 1-3: Exposure increases by 1 unless you Exert your Mind
Outcome 4+: No additional Exposure
Exposure cannot exceed -3. Whenever Exposure would increase beyond -3, you gain a minor Battle Scar or a Severity 1 Injury as decided by the GM.
Acute Exposure: Contractors must roll Exposure at the end of each Round. Once removed from the environment, Exposure penalty decreases by one level each minute.
Exert your Mind and spend an Action. Select a Location within 20 feet of you.
You create a hemispherical dome of flying insects originating at the chosen Location, with a radius of 20 feet, and lasting for 5 minutes. The area inside your zone is affected in any number of the following ways:
Loaded with a full battery, the manipulator is held up in the air and activated. A light haze of static fills the air in the zone as accelerated entropy eats away at everything.
A directed beam of energy can cause a lot of damage in a short amount of time. A bigger field of entropy can cause just as much damage, you just have to give it some more time.
Expend a point of Battery and spend an Action. Select a Location within 60 feet of you. Choose a 3-D shape that will define the borders of your Effect. You must use up rechargable lithium battery in order to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
You create a zone of entropy in the chosen shape, originating at the chosen Location, with a radius of 60 feet. and lasting for 5 minutes. The area inside your zone is affected in any number of the following ways:
You may end this Effect prematurely as a Free Action.
With the soul orb, you can throw it up into the air, crushing a bottle of ink, the ink spread out becoming the inky darkness of space and the glass shards becoming the stars of the environment... grafting his own space and his own time directly into the current enviroment.
Exert your Mind and spend an Action. Select a Location within 60 feet of you. You may choose not to pay this Effect’s activation cost. When you activate this Effect, if it is active from a previous activation where you didn’t pay, that Effect ends. You must use up Ink Bottle in order to activate this Effect.
You create a hemispherical dome of Outer space and Constellation originating at the chosen Location, with a radius of 60 feet, and lasting for 5 minutes. The area inside your zone is affected in any number of the following ways:
You may end this Effect prematurely as a Free Action.
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: Vertigo and Weak Stomach. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
When Wonderland's gift is activated, participants experience a surreal transformation of their surroundings. The environment shifts unpredictably, morphing into fantastical landscapes straight out of a dream. Colors become vivid, and ordinary objects take on bizarre qualities. Participants may find themselves behaving unusually, influenced by the enchanting but unpredictable nature of Wonderland.
Exert your Mind and spend an Action. Select a Location within 60 feet of you.
You create a hemispherical dome of Alicia goes crazy and affects those around her. originating at the chosen Location, with a radius of 60 feet, and lasting for as long as you maintain Concentration. The area inside your zone is affected in any number of the following ways:
You may end this Effect prematurely as a Free Action.
Possession of this Power grants the following Trauma at all times: wonderland.
This is a power that Luci could not hope to wield, even with Ena's help. No, it is Ena herself who is solely capable of something so cataclysmic in scale and even then, she can only do so on the backing of specific conditions. There is only a small window in which Ena can amass the power to rip open a one-way portal from the Well:
- Luci's alternate form, Ena, must be triggered and active.
Whereafter, Ena clasps their hands together and chants with a wide smile upon her face. Ink surges out from beneath her feet in vast quantities, using it as a medium to jump start the portal that leads to the Well. And once it takes, the flow becomes a cascade that surges forth in large quantities, working rather quickly to rapidly fill out a large space. Along with the hazy darkness comes a dizzying feeling of being upside down and inside out. The air is thick and suffocating, and slows the mind. An uncountable number of creatures from oblivion reach out of the refuse, touching, grabbing, pulling, biting, scratching, clawing, crawling, and gnashing like mindless beasts.
Those that are unfortunate enough to be close enough to see Umbra activate this effect will meet eyes with one of The Well's Eidolons. And take it from Luci herself, that is no fun experience.
Exert your Mind and spend an Action. This Effect cannot be used unless when Luci is within her Alternate Form. You must use up 4,000 Liters of Ink in order to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.
You create a hemispherical dome of inky viscious refuse originating at your Location, with a radius of 200 feet. and lasting for 5 minutes. You are fully immune to the effects of your zone. The area inside your zone is affected in the following ways:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Umbra's pure and sinister adversarial intent. It's almost as if a heavy pressure of immeasurable magnitude slowly dawns onto those around. All of her uncontainable intent to burn the world to the ground, backed by the insatiable hunger of the Well at her fingertips. And there is nothing to exemplify that more than with this ability.
You may only use this Effect once per day.
CLYW outstretches their hand, ripping apart the fabric of the game with a snap of their fingers, allowing the game's code to spill out into the world around them.
Exert your Mind and spend an Action. Select a Location within 20 feet of you.
You create a hemispherical dome of Code Breaches originating at the chosen Location, with a radius of 20 feet, and lasting for 5 minutes. The area inside your zone is affected in any number of the following ways:
You may end this Effect prematurely as a Free Action.