The power of a good merchant lies in his mouth. Speak well and you shall be able to sell, as they say… heheh.
“Potential Customer” refers to anyone who looks to have money and isn’t currently hostile towards Jorge. For example, situations where Merchant Mouth would proc include the following:
* Meeting other Contractors for the first time
* Someone asks about whats in Jorge’s stock
* Jorge sees a well-dressed person
* Jorge has a solution to a very minor problem in his stock that the person might want
* A person asks for cigarettes
Etc.
You gain the following benefits at all times.
Your Charisma rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Merchant’s Mouth: You must make a self-control roll in order to not attempt to haggle, barter, or sell something whenever a ”potential customer” appears while not in immediate danger..
You also gain the following effects:
Something in the way Brainsurge’s brain was shocked has allowed him to be able to detect electromagnetic signals and fields just by focusing in on the certain piece of his brain.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
You gain cat ears, cat tail, cat teeth. Electric, lightning arcing over my body
I am the lightning, I am the cat, once I was an elf. The lightning, electricity, magnetism, and electro magnetic fields are my home
You gain the following benefits at all times.
You are permanently and visibly transformed: Lightning Elemental catgirl. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1, your Perception is increased by 1, and your Intellect is increased by 1.
While in Storms, heat, cold, pressure, radiation, and other native hazards do not affect you. Dangerous local flora and fauna will not bother you unless you give them a reason.
Possession of this Power grants the following Battle Scar: cat ears, cat tail, cat teeth.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The heiress skin has taken on an almost porcelain-like quality, smooth and flawless with an unnatural, faintly opalescent sheen under full daylight, her blonde hair takes a pale, almost white quality and her green eyes assume a violet-tinge when her powers manifest. This change enhances her beauty, according to many - while not possible to completely mute, this effect is easy to downplay with a combination of tasteful makeup and clothing.
Lila's adult form intentionally resembles a grown up version of the ESPer children in the movie "Village of the Damned": https://en.wikipedia.org/wiki/Village_of_the_Damned_(1995_film)
You gain the following benefits at all times.
You are permanently and visibly transformed: Psionic Calamity. You are considered to be a Sapient, Living being when targeted. Your Perception is increased by 1.
You may make a +2 Weapon Damage Telekinetic Bolt (bow/arrow) attack without additional equipment.
The Severity of any Injury caused by Electricity is increased by 2.
Even if they are unfit to fight or run, they'll do it anyway.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
The subjects morphology underwent significant changes, documented changes include:
Severe skin discoloration.
Rare patches of dark scale-like growths as of yet incapable of resisting outside agitators.
Yellow Alligatoridae-like eyes with vertical slit like pupils.
Razor sharp talons durable enough to cut through flesh bone and some steel alloys.
You gain the following benefits as long as you are engaged in unarmed combat.
Your unarmed attacks deal +0 Bonus Damage, and Brawn no longer acts as Armor against them. The target's other Armor is fully effective against this damage.
You also gain the following effects:
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The survivalist has depended on the Bug-out Bag for so long, they've formed a powerful bond with the pack. This bond renders the pack unbreakable, and grants the survivalist an understanding of what direction it's in at all times.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
This Artifact's true owner is always aware of the direction and distance to this Artifact.
The influencer is welcome at any event or social gathering, but they're easy to recognize, even when they'd rather not be.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The Ninja's incredible dedication to their discipline grants them supernatural dexterity and agility.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.