Phos in a blood ritual has bound four minor spirits to her, in order to gain control over basic alchemy.
While she uses this power, faint vestiges of the four spirits can be vaguely seen around her as the creations form.
With a 2 or higher on some sort of occult roll, it is easy to recognize these spirits as the four classical elemental spirits found in greek mythology.
Exert your Mind (unless you win a coin flip) and spend 1 minute.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Intellect + Occult to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
Possession of this Power grants the following Trauma at all times: Equivalent Exchange and Equivalent Exchange.
as lornn start putting down an iron plate and throwing taps with his hammer and his braids start to glow bright fire red he starts humming and throwing repetitive strong taps that forms small sparks and with each tap thrown some souls escape from the metal plate and they start screaming before they explode
Exert your Mind (unless you win a coin flip) and spend 1 minute. You must actively and obviously use a metal plate to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Brawn + Crafts to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see as lornn uses his power each tape of his hammer lets some souls escape from the metal plate and they scream and explode.
Possession of this Power grants the following Battle Scar: wheezing.
the threads combine and coalesce into several threads, forming and combining into the desired object.... sometimes, it just turns into silk.
Exert your Mind and spend an Action. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you it just turns into a bundle of useless silk.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Intellect + Crafts to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.
Your lower arms perform intricate, quick movements, weaving up an object made entirely of web in a flash. Of course, it may not be the best work considering the time it took to make, so it won't take too long to fall apart under strenuous use.
Exert your Mind (unless you win a coin flip) and spend 1 minute.
Choose a specific type of Weavable Object (Basket, web, scarf, rope, etc) which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Dexterity + Crafts to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
Possession of this Power grants the following Battle Scar: Malformed - You have 2 extra pairs of spiderlike arms that can't be used for anything outside of this power. These limbs are targetable and cannot be armored.
"Man I really wish driving was more fun."
"Done." *A bottle of whiskey appears and magically floats into your hand.
This Effect activates whenever you witness someone whom you personally owe a favor wish for something. It does not require an Action or Exertion. “Your target should be intuitively based on the triggering event. This Effect cannot be used unless you have not explained how this power works. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you fulfill the wish, but REALLY misconstrued the meaning and accidentally granted a genie wish.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Charisma + Occult to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
You may end this Effect prematurely as a Free Action.
Possession of this Power grants the following Trauma at all times: Too Bodacious - You should probably tone it down a little. (Delusions of Grandeur).
Vita doesn’t know who leaves the notes. Or who’s filling her bag when she’s not looking. One moment she’s patting her pockets in frustration, the next she’s elbow-deep in her backpack, muttering something like “Where’d I put that grappling hook?”—and then it’s just there.
Wrapped up with a sticky note in pastel ink, maybe a doodle of a smiling beast, or a scrawled message like “You’ve got this! (Don't forget to hydrate!)”
Whatever mysterious creature or Fey trickster is behind this, they clearly adore her. And they have excellent timing.
Vita stops mid-action and dives into her tattered bag like she’s reaching into a cupboard. As she rummages, the bag gives off a gentle pulse—like a heartbeat made of glitter. A faint whiff of lavender or old moss drifts out. Then she yanks out the exact thing she needs: a crowbar, a thermos, a coil of rope, perfectly sized and freshly made.
Taped to it is a colorful note. Something silly. Something personal. Something unnervingly specific.
This isn't a spell. It isn’t a trick Vita learned. It’s something that just… started happening. Maybe it’s because of Bapha. Maybe it’s all the strange creatures she’s helped and all the pacts she didn’t realize she made. But now, when she needs something—really needs it—her bag becomes a little door to somewhere else.
Not just to the object, but to the intent behind it.
It’s not just gear—it’s kindness made tangible. A gift of utility from something watching her journey closely, tucked between worlds. She keeps the notes. She folds them, presses them flat, and stores them in an old mint tin.
They’re proof she’s not alone. Even when she’s rummaging in the dark.
Exert your Mind and spend 1 minute. You must actively and obviously use a bag that can hold this object to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Dexterity + Thievery to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
The survivalist is an expert at wildlife survival in any natural environment. Even in the harshest climates, they have the capacity to find food, water, and shelter.
Exert your Mind (unless you win a coin flip) and spend 15 minutes. This Effect cannot be used unless you are in a wilderness environment.
Choose a specific type of food, water, or survival supply which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Perception + Survival to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.
The magician reaches into their hat and focuses. Inside, light wells and flows like a viscous liquid. Then, they withdraws the item of their choosing.
Exert your Mind and spend 1 minute. You must actively and obviously use a top hat to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Perception + Occult to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.