Legacy Power: Seeping Rot

why is this happening

A 2 Gift Afflict Power used by Mildred, created by Abyssal.

Description

Why is this happening? Why is this happening? How is this happening? The rot of the deep dream is coming through. Mildred isn't sure why or how, but somehow, when she's hateful enough, she cries a single tear. And then people are hurt. Badly. A wound appears, filled with the rot of the descent into dreaming and madness. It's cured only by a circle of thirteen people who pity and/or resent the person each wounding the person and then holding hands in a circle around them and then closing in around them. No one seems to know it's her causing this, yet. But there's rot growing onto her. She can hide her hands and feet, where it's under her nails, and keep her mouth closed, where it's seeping into her teeth and visible on her tongue, and keep her ears covered, where it's growing behind her ears, but she can't cover that sickly sweet smell that's coming off of her.

System

Exert your Mind, choose a target within 45 feet, and roll Charisma + Occult Difficulty 6 as a Committed Action. The target may roll Body, Difficulty 6 as a Free Action to resist.

If you succeed, the target takes a Severity 1 Injury that is not stopped by Armor. This Injury will worsen in Severity by 1 level every 1 day. The target begins experiencing noticeable symptoms immediately. If the target is cured, the Injury remains but does not worsen.

The target or anyone who examines them may roll Intellect + Occult Difficulty 6 as a Committed Action to diagnose their affliction and determine how to treat it. The target may be cured by .

If this Injury would kill the target, they may roll a single die, Difficulty 6. If they succeed, they survive and are cured.


Enhancements

  • Concealed (Using this Effect is not obvious. Choose a Tell that occurs only when you use the Effect; if-- and only if-- someone suspects that a Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.)
    • Tell - A single tear

  • Cantrip (Activating this Effect has no Exertion cost, but it can have no more than 3 Drawbacks and its Gift Cost can never be increased above 2.)
  • Epic Quest (The method of treatment for this Power may be extremely demanding or involved, and the Diagnosis roll is made at Difficulty 8. Requires that the Period Parameter is set to “One day” or slower.)

Drawbacks

  • Monstrous (Possessing this Power causes a mutation that elicits a strong, negative social response from the average person in your setting. The mutation is visible even if you are wearing long sleeves, pants, and shoes. Maximum one per Contractor.)
  • Traumatic (You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.)

Parameters

Period: 1 ( 1 day ) Range: 1 ( 45 feet )

Edit History

- July 28, 2021, 10:15 p.m. - Adjustment Cost: 2. Text field change

July 28, 2021, 10:11 p.m. - New Cost: 2. Initial power creation

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