Legacy Power: Drunken Peace-keeper

Some fight to prove themselves worthy, some fight to satiate their bloodlust. Hank fights so no one will have to live with the same regret he does.

A 2 Gift Unarmed Mastery Power used by Hank Lazarus, created by BobDylan530.

Description

Hank doesn't like to fight, but sometimes it becomes necessary in order to keep the peace. He is practiced in disarming enemies before they have a chance to do something they'll regret, but can only really get into the flow of a fight when he's had a few drinks.

System

Passive, always in effect. Unarmed attacks will do +0 more damage. The target's Armor is Reduced to 1/2, rounded up. You can use Dexterity instead of Brawn on Brawl rolls. You may disarm a target upon successfully parrying or grappling them. You may choose to limit the damage of any successful unarmed attack you make.


Enhancements

  • Precision Strikes (You may use Dexterity instead of Brawn to Attack and Defend. If you would successfully incapacitate a target using Finesse, you may opt to knock them out for one hour instead of having them suffer an Injury.)
  • Disarm (If you successfully Defend or Clash with a melee attack, you may take possession your opponent’s weapon or launch if up to 35 feet away.)
  • Finesse (When Attacking a single being, you may limit the Severity of any Injury you inflict or determine a maximum Wound Level, including Incapacitated. You may also choose to make this Injury properly or improperly stabilized, or to keep it unstabilized.)

Drawbacks

  • Conditional (This Effect is only available when a certain condition is met. This condition must be severe enough that this Gift is unusable the majority of the time.)
    • Condition - Must be drunk

Parameters

Armor Effectiveness: 1 ( Reduced to 1/2, rounded up ) Additional Damage: 0 ( +0 )

Edit History

- March 28, 2021, 2:34 a.m. - Revision Cost: 2. Added Enhancement: Finesse, Parameter Armor Effectiveness changed from 2 to 1.

Oct. 5, 2020, 8:01 p.m. - New Cost: 2. Initial power creation

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