A flick of the wrist and the card is left spinning almost like a blur as it cuts
A magician can make anything seem magical, even the most mundane. don't you think cards are a perfect fit for a magician?
You gain the following benefits as long as you are engaged in combat with Cards.
+2 dice to all rolls utilizing Cards.
You also gain the following effects:
Through many stealth missions and putting an end to a evil farmers life using a surgical mallet via throwing. Stewart practiced this skill many times and has learnt to throw perfectly
You gain the following benefits as long as you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
You also gain the following effects:
When Wolf throws an item made of bone, a number of things happen, first the item that is being thrown seems to be covered in a ghostly manifestation of the creature that the bone the item as made of came from, the manifestation only lasts for a split second that it takes for wolf to launch the item. Second the animal Skull that Wolf is wearing seems to be come covered in runes, swirls and veins that all seem to glow with a ghostly blue light.
When a creature is given proper respect after being killed parts of it's spirit is left behind within the bones of the creature. Through a small ritual these spirits can be used to improve the item that is made with the bones but this process requires the use of a skull from an animal to function as a conduit between the item and the user. once this ritual is completed it gives the item a small amount of sapience for a split second while it is being used this allows the user to preform actions using the item that would normally be impossible. Sometimes if the user preforms the ritual poorly they can receive mental and physical deformities, but this issue can be fixed through greater skill in the ritual.
You gain the following benefits as long as you are engaged in combat with Items made of bone. You must actively and obviously be using Animal Skull to gain the benefits of this Effect.
+2 dice to all rolls utilizing Items made of bone.
Possession of this Power grants the following Battle Scar: Disfigured.
You also gain the following effects:
Synok's spent a embarrassing amount of time in his backyard with mall ninja throwing knives. Surprisingly, he's gotten incredibly good with them.
You gain the following benefits as long as you are engaged in combat with throwing knives.
+2 dice to all rolls utilizing throwing knives.
Possession of this Power grants the following Battle Scar: one eye.
You also gain the following effects:
Thomas is a master juggler and loves performing for crowds his skill only increases as he continues going on the performances
You gain the following benefits as long as you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
You also gain the following effects:
Through the power of sheer skill, instinct, and spite, Zain possesses an impossible degree of mastery over his throwing knives. With his uncanny awareness of his surroundings, he's even able to intercept bullets and strike nonlethally with his aim.
You gain the following benefits as long as you are engaged in combat with throwing knives.
+2 dice to all rolls utilizing throwing knives.
You also gain the following effects:
Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects: