Legacy Power: Alexa

"Okay, listen, Alex, if you crack this mainframe for me, I promise I'll download the rest of Curb Your Enthusiasm for you. Yes, as soon as we get back!"

A 1 Gift Companion Creature Power used by Bill Brenner, created by BobDylan530.

Description

Alexa used to be a chip implanted inside the brain of Alexandra, a Contractor who died tragically during a Contract. Bill was along for that job, managed to salvage the chip before leaving town... and he has now implanted said chip within a smart watch, allowing the AI Alexa to evolve and grow.

Alexa has access to all the functionality of the 42 chip, and will sometimes help Bill out by utilizing it.

https://www.thecontractrpg.com/characters/view/c/1535/

System

To create your companion, use a similar procedure to creating a new Character. Instead of 150 Experience, you may spend no more than 64. You may not take Assets or Liabilities. Companion creatures have one Limit. You may spend any experience you earn on your companion's stats, if desired.

Regardless of your chosen Attributes and Abilities, the Actions available to any creature depend on the creature itself. For example, an elephant will not be able to make much use of the Stealth Ability.

Companion creatures cannot use tools or human technology.

Companions are capable of general communication skills and know one language. Your companion is controlled by you, though if you are separated, the GM may take some liberties to preserve drama and suspense.

Any roll to locate your companion (or vice-versa) is rolled at -2 Difficulty.


Enhancements

  • Technologically Inclined (Your companion has a general understanding of Human culture and technology, and can reason appropriately.)
  • An Asset to the Team (When creating your companion, you may take Assets and Liabilities. See errata for restrictions.)
  • Improved (Your companion creature receives a one-time infusion of 18 Exp.)
  • Improved (Your companion creature receives a one-time infusion of 18 Exp.)

Drawbacks

  • Trickster (Your companion is controlled by the GM, and often misleads you or plays tricks on you.)
  • Sentient Item (Your companion creature is incapable of self-locomotion or taking physical Actions. They may still communicate and sense the world as normal.)
  • Unique Connection (Your companion cannot communicate with or understand anyone other than you.)

Edit History

- Nov. 23, 2021, 7:53 a.m. - Adjustment Cost: 1. Text field change

Nov. 23, 2021, 7:49 a.m. - Revision Cost: 1. Added Enhancement: An Asset to the Team, Removed Enhancement: Inseparable

Nov. 23, 2021, 7:08 a.m. - New Cost: 1. Initial power creation

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