Description
As she healed the soldier, leaving a icy scar where the wound once was, she looked at her hand, and remembered......
he was meant to help others, yet his sins followed, now i see others suffering differently. Atha's eye returned, but couldn't forget the murder that took her mind as well
System
Exert your Mind and spend 1 Minute treating a specific Injury on a Living target. Roll [[healing-roll]] - 4. Each Success reduces the Injury's Severity by one. If you can reduce its Severity to zero, the wound is fully healed. Otherwise, it is partially healed and fully, Properly Stabilized. It will heal the rest of the way at its natural rate.
You cannot target yourself, and you cannot target the same Injury more than once.
Drawbacks
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Critical Failure
(Roll a single D10 when you activate this Effect. If you roll a 1, you critically fail in a way that is extraordinarily dangerous. Failure should cause at least a Severity-4 Injury, a Major Battle Scar, or an effect counter to its purpose.)
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Critical Failure effect - instantly gain a trauma and roll for another
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Monstrous
(Possessing this Power causes a mutation that elicits a strong, negative social response from the average person in your setting. The mutation is visible even if you are wearing long sleeves, pants, and shoes. Maximum one per Contractor.)
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Mutation - ice covers half of my face and the hand that killed Neil. also you now have a glowing blue eye
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Traumatic
(You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.)
Parameters
Cast Time:
1 ( 1 Minute )
Potency:
2 ( 4 )
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