Penny uses the reaper’s eyes to pick apart medical and forensic information such as mold spores, residue and physical injury to determine where they were before and how they died.
Penny always loved murder mystery, and the irony of that fact is not lost on her. Now that she has become the ultimate murder mystery, she realizes that the powers gained from these jobs can use them to fulfill her detective fantasies, buy looking over the patient with the eyes of a doctor and mortician, but with her own superior reasoning skills.
Exert your Mind and spend a minute to activate. Select a Pieces of Bodies within arm's reach. At the end of your investigation, roll Intellect + Medicine at Difficulty 6.
You learn all the following information about your target:
Interweaves with the energy of an object to see if it has any supernatural properties and its purpose
Spend a minute. Select a target Object within arm's reach. You must actively and obviously use Notebook of occult knowlege to activate this Effect. At the end of your investigation, roll Perception + Occult at Difficulty 6.
You learn all the following information about your target:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see rotten tentacles spread out of his arm and wrap around the object.
This Gift's Cost is capped at 2 and cannot be increased further.
Open up a musky tome. Its pages flutter as it turns to a page it did not previously have: a description about the object right in front of you! The book will answer your questions about where the object was made, who by, and how it is used.
Exert your Mind and spend a minute. Select a target Object within arm's reach. You must actively and obviously use An old musty tome to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. At the end of your investigation, roll Intellect + Occult at Difficulty 6.
You learn all the following information about your target:
You cannot investigate the same target more than once per day.
Futuristic looking eye-like device implanted within the eye socket of Sevi's missing eye. When used, it will light up and whir, inspecting the object, and wire the information directly to Sevi using state-of-the art tech.
Spend 2 Actions. Select a target Object within arm's reach. At the end of your investigation, roll Perception + Science at Difficulty 6.
You learn all the following information about your target:
This Gift's Cost is capped at 2 and cannot be increased further.
The Thief examines an object closely for a minute to appraise its value. As their eyes dance across the subject, their pupils split vertically, and their irises fade to gold. If it is a particularly valuable item, the Thief may greedily lick their lips, revealing a forked tongue.
Within a minute, they have determined how materially valuable the object is and why.
Exert your Mind and spend a half hour. Select a target Object within arm's reach. At the end of your investigation, roll Intellect + Thievery at Difficulty 6.
You learn all the following information about your target:
Possession of this Power grants the following Trauma at all times: It's All Mine Roll self control to not attempt to automatically steal whatever this is used on.
You cannot investigate the same target more than once per day.
The Thief examines an object closely for a minute to appraise its value. As their eyes dance across the subject, their pupils split vertically, and their irises fade to gold. If it is a particularly valuable item, the Thief may greedily lick their lips, revealing a forked tongue.
Within a minute, they have determined how materially valuable the object is and why.
Exert your Mind and spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Charisma + Culture at Difficulty 6.
You learn all the following information about your target: