From the edge of his stave erupts a terrible blast of flame and fire! You manage to just barely duck behind a wall, but your friends aren't so lucky. As their wreathed by the hellfire, their bodies begin to char and smolder, before eventaully, their reduced to ash in mere seconds.
Exert your Mind and spend an Action to activate. Select a Location no further than 50 feet from you and in your line of sight. You must actively and obviously use A staff, stave, or otherwise rod. to activate this Effect. The area within 20 feet of the chosen Location immediately and obviously becomes imminently dangerous. Roll Intellect + Occult at Difficulty 6. Targets inside the radius may attempt an appropriate Reaction at GM’s discretion. Finding a physical barrier to use as cover will cut total damage taken in half (applies after Reaction roll but before Armor).
If the Outcome is positive, your blast hits everything within 20 feet of the chosen Location with Damage equal to your Outcome + 2. Armor is fully effective against this damage.
Any flammable Objects within the radius during the blast will catch fire, and any being who takes at least 4 damage will have their hair and clothes catch fire.
All of Mr. IJ's body becomes made of iron and he becomes stronger.
Exert your Mind and spend an Action.
You transform into Full Iron for 3 minutes. You have access to all of your Powers while you are Full Iron, and you can use your equipment. The Injuries and Battle Scars of your Alternate Form and your true form are tracked separately.
While transformed, your Brawn is increased by 1. Your Stress is reduced by 2.
If you are restricted, restrained, dazed, sleepy, or stunned, you may activate this Effect to break free or end the negative effect. You cannot free yourself by transforming more than once a minute.
The soldier shakes his arm to hear an engine roar from the arm. you see the metal heat up and as he charges up his fist. his victim looks at deaths black bullet
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
You also gain the following effects:
Abbas is so familiar with forest, jungle, and such terrain, he can focus and see a optimized path before quickly and easily sprinting through, at a ridiculous speed.
Or so he thought before, but now he has learned, as he moves, he is infact embodying the Nian, a creature of 4 legs, moving fast. He embodies the devil in this moment
Exert your Mind and spend an Action. You must use up Dolphin teeth in order to activate this Effect.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
As long as this Effect is active and you are traversing a terrain it covers, your movement speed is doubled.
Whenever the gift user successfully dismembers a living target with a melee weapon, a blurry effect strongly reminiscent of a coronal loop is briefly emitted from the dismembering cut in the direction of that weapon's swing. The parts of this phenomena that are close to the target's skin faintly glow an uneasy red instead of remaining colorless and clear.
You gain the following benefits as long as you are engaged in combat with daggers.
+2 dice to all rolls with daggers. You may Defend against firearm attacks from any range using daggers.
Possession of this Power grants the following Trauma at all times: Nightmares.
You also gain the following effects:
The internal clockwork of the body has been worked into its perfected form, requiring only a simple wind up key be used at the base of the neck to keep the clockwork creature going.
You gain the following benefits at all times. You must actively and obviously be using A wind-up key to gain the benefits of this Effect.
You no longer require any food, water, sleep, or air in order to survive.
The ninja is a master of a wide variety of martial weapons. They kill quickly and quietly.
You gain the following benefits as long as you are engaged in combat with melee ninja weapons.
+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.
You also gain the following effects:
The beastmaster puts their nose to the ground and sniffs about the area. Their feral nostrils tell them what sorts of creatures live in the area, and who lays claim to each region.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet Can only be activated while you are in the wilderness. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
As a free creature, The Fairy cannot withstand being caged or imprisioned in any way. Luckily, they possess a glamour that allows them to unlock any lock binding them with a wink of their eye. The lock falls open with a sparkle of light and a sound like a ringing bell.
Spend an Action. Select a Non-Alien door, container, knot, or lock within arm's reach. This Effect cannot be used unless the targeted lock or door is being used to restrain or imprison you.
You may lock, unlock, and/or open your target.
The mobster presents a reasoned, logical case to the target: there's a lot of dangerous folks out there, and only they can offer safety... for a price.
If they agree, they will pay the mobster a monthly fee for protection. If they stop making their payments... well, let's just say, the mobster can't be held responsible for any unsavory types that might pay them a visit.
This Effect cannot be used unless you are making a deal to exchange money for protection.
You may make an oath with a physically-present, Sapient target. Communicate the oath's terms to the target, including the requirements and penalties for each participant. If all agree to the terms, you must Exert your Mind and all participants must shake hands to seal the deal.
Record the oath as a Condition. If a party breaks the oath, the Condition ends and they suffer the oath's penalty.
When crafting your oath, you may incorporate any of the following penalties:
The target cannot be compelled to agree via a direct threat of violence, another Effect, or another oath. If you would like to use clever wording to mislead the target, you must succeed a contested Intellect + (Culture or Influence) roll.
Driving rugged vehicles in a combat situation is second nature to the Soldier. They measure their shots and navigate obstacles with a subtle timing that doesn't affect the steadiness of their own or their passengers' weapons. Firing a few shots through the windshield or window while performing dangerous driving maneuvers is also no problem.
You gain the following benefits as long as Must be driving a rugged vehicle such as an SUV truck or armored car. and you are piloting any vehicle.
You receive +2 dice to any rolls to pilot a vehicle.
You also gain the following effects: