In a stabbing motion, it quickly goes in and out without needing to worry of striking bone nor getting stuck.
This Artifact can be used as a Thrusting Sword. It is roughly the same size as a Thrusting Sword but can be collapsed into Lighter and concealed. Collapsing or expanding it costs a Free Action.
Attack by rolling Dexterity + Melee, Difficulty 6. Successful attacks deal 1 Weapon Damage +3 Bonus Damage. The target's fully effective
You also gain the following effects:
A longsword with a blade light blue like the reflection of moonlight on a lake. It’s guard looks as if it was made of pure gold. The hilt is the color of emerald with symbols and insignias that had their meaning long forgotten to time. The pommel seems to have been made out to the same material as the guard.
The tale of the sword tells ,that a king of older days sought out to create a weapon which would make him the most invincible warrior under the sun. He called upon a witch who told him to bring 10 bars of gold and 10 if the best emeralds at full moon to a mystical lake at the outskirts of the kingdom and that only a just king is worthy of holding such blade. The king brought the items there and as instructed put them in the water of the lake. He saw that the light of the moon hit the center of the lake , a women whose Beauty was not matched emerged from it with the legendary sword in hand.
The sword made the old king unstoppable he went against the wishes of the witch and started a crusade to accumulate as much land and power as he could. It was a time of the shedding of blood and the shedding of tears.
The blade was turned from its holy blue into a demonic red and the hunger for blood seemed to would have never ended. That’s why the son of the king sneaked into his chambers one night and used the forsaken sword to cut of the kings head.
The son returned the sword to the lady of the lake at full moon to wash off its sins. Once the water touched its blade, the red colour faded away and left behind the original blue colour. The lady inquired if he wanted it back but the new king knew that he was equally as unworthy as his father was to wield such divine weapon.
It was laying there barren until now!
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe but can be collapsed into a silver doubloon and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
Every time The Maiden fires, the arrows it's decorated with flash a brilliant green along side the muzzle. The wounds left behind glow a verdant green and blood flees from the newly provided exit as if possessed.
A gift from the Goddess Artemis, the Agrotera. It's wielder pledges themselves to the Hunt, and must care for the gun as if it was a member of their family, or risk Artemis revoking the boon she so kindly gave.
This Artifact can be used as a shotgun. It is roughly the same size as a shotgun but can be collapsed into an icon of Artemis and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
It is a small pocket dimension inside the flesh jacket. it absorbs what is being taken in a cloth-like substance that keeps it in place inside the jacket.
Jason, having to be willing to trust this creature to do as it functions, must make a trauma roll each time he lets it do anything since it is constantly on his person
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside but cannot break free.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
Reinforced siding with micron-scale thaumaturgic reinforcement on every surface, from the air hose to the muffler not a single part of this beauty is going to be anything less than perfect by the time Cleatus is done and he's not about to have his lovely lady Bessie in anything less than the most pristine shape so he's snagged some of those repair nanites from the foundation so even when it gets blasted it puts itself back together again before you can blink.
This Artifact has been upgraded.
This Artifact receives 3 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +3 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed.
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects:
Companions gawk at the sheer size and quantity of the equipment the survivalist stores in the Bug-out Bag, but when they open it, they find only a standard set of survival gear. Only when the survivalist opens it is its true capacity revealed.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
The spy can do up their passport to take on the appearance of any valid form of identification they may need.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
The lightning bracers can be activated to summon a thunderbolt into the wearer's hand. Throwing these thunderbolts makes an incredibly loud boom. Once a thunderbolt is in hand, the wearer can throw as many as they wish. The electricity from these bolts will jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a javelin.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects: