The foot is now the heavily augmented and cybernetic prosthetic limb of Mackenzie Washington, mainly a left foot that is now attached to the left leg of him being his replacement. With the socket of the foot being placed around the stump where his foot once was, if not removed and the foot is destroyed nano-machines will begin to repair the foot or even create a new one. The thing can split into a hand and can extend 30 feet and even mesh through any hole like its jello more than metal and can shoot bullets the nano-machines have built inside and fire the usual rifle round.
Man lost his foot to a mine, went to a harbringer doctor right after the contract and got a superior foot
You gain the following benefits as long as you are wearing this Artifact.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your extra appendage can be used to attack in exactly the same manner as a Rifle.
Your extra appendage is not connected to your nervous or circulatory systems, and you will not take damage if it is hit by an attack or destroyed.
The gift manifests as an unworldly strength. Things that the wielder's body wouldn't usually be able to do are possible, they hit harder, and they are more resistant to taking damage.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
You also gain the following effects:
Visually, your body is no different, and that's the goal. Your fears, your pain, your emotions - they all need to be repressed. Now only accessible in the dreamscape, you suffer from terrifying and painful night terrors. In your sleep, your injuries and insecurities come back to eat you alive. It's all a farce, really. Until your body can truly be rid of all pain, you will suffer like everyone else.
Injuries inflicted upon the body feel warm, often due to the blood produced by the injury. Your nerves cannot receive intense signals that warn of unimaginable pain, in part due to a never-ending supply of adrenaline to the body. They are at most a light burning that tickles the nerves. While noticeable, it has no bearing on your ability to act. In addition, your mind is a fortress. You suppress your fears and traumas and are able to save face when you need to most. Pain is a distant memory that only creeps up when you make a feeble attempt at sleep. Even when drugged or knocked out cold, your nightmares are too powerful. You will spend much of your life awake, terrorized by visions that plague your mind, and by the hurt you can only feel by letting your mind sleep.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
If you are Stunned, asleep, drugged, or otherwise made unconscious for any reason other than being Incapacitated, you may Exert your Mind to wake up. Any penalty which was caused by this condition is removed.
Leon have inhuman power hide deep in him speedy reaction and he can extend ghosty like hands or any limbs to that all matter (neck too nack count as limbs) but make him more than human but on outside he look and feel like one
You gain the following benefits at all times.
You are permanently and visibly transformed: ________. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1 and your Perception is increased by 1.
In low light environtments, electric flashes are briefly visible inside Lila's body every other minute, like streaks of lightning in a storm cloud.
You gain the following benefits at all times.
You are permanently and visibly transformed: Esper. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1 and your Intellect is increased by 1.
The Severity of any Injury caused by Electric is increased by 2.
Be amazed as the magician wields a deck of simple tarot cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with Tarot cards.
+2 dice to all rolls utilizing Tarot cards.
You also gain the following effects:
Driving rugged vehicles in a combat situation is second nature to the Soldier. They measure their shots and navigate obstacles with a subtle timing that doesn't affect the steadiness of their own or their passengers' weapons. Firing a few shots through the windshield or window while performing dangerous driving maneuvers is also no problem.
You gain the following benefits as long as Must be driving a rugged vehicle such as an SUV truck or armored car. and you are piloting any vehicle.
You receive +2 dice to any rolls to pilot a vehicle.
You also gain the following effects:
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
The ninja is a master of a wide variety of martial weapons. They kill quickly and quietly.
You gain the following benefits as long as you are engaged in combat with melee ninja weapons.
+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.
You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The Psychic can, with great focus and mental strain, channel their will to move objects with their mind.
You gain the following benefits at all times.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors: