A Click away from being at your door the salesman always delivers exactly after you order, whether answering the call or not he will simply travel through the temporal spectrum to be right at your door, sadly due to this he has a lost a hand to these new found delivery system and which shant allow him his hand back.
Exert your Mind (unless Delivering a product to an individual after selling said product through various means such as online, phonecall, mail and such) and spend 2 rounds to activate. Select a Location which you can perceive and pinpoint in some way - through sight, GPS coordinates, etc.
You are transported directly to the chosen Location. You must wait 1 full Round before activating this Effect again.
Possession of this Power grants the following Battle Scar: Lost left Hand.
David walks between the tombstones, and as he does, the air gets darker, heavier. He walks in a realm of sand and bone as the sights of the modern world fade away, only graves and the souls of the dead wandering the sands. Following a voice only he can hear (‘find me’), David seeks out one particular tomb among the sprawling sands. When he finds it, he enters inside, and depending on how the voice he can hear reacts, appears either above or below the tomb, either unharmed or buried alive. This was how it worked before David learned the terrain. Having wandered through the realms of death for some time now, David has started to learn which tombs to avoid, and when the voice is calling him into cursed ground. He no longer is misread by its occasional attempts to lead him astray.
To outside observers, this effect appears as a sand crusted bony limb reaching out of the grave or tomb to pull David within it in a whirling rush of sand. At the other targeted grave (or other targeted point if not using Spirit Paths), if all goes well, Vance appears rising from the grave, covered in a light dusting of sand and bone dust.
As David walks a Realm of the Dead, their voices cry out to him. “Find us.” “Find us.” “Gorgonsire, find us”. On the whisper of the wind he can almost hear a Medusa’s dying words, locked in time and sand and wreathed in bone as its head topples from its shoulders.
“Find me”
And yet for now, the echoed voice goes unanswered.
Exert your Mind and spend 2 Actions. Select a Location within your line of sight.
You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait 1 full Round before activating this Effect again.
If you traverse any Grave/Tomb for one minute, you may activate this Effect and travel to the edge of any other Grave/Tomb that you’re aware of, regardless of range.
The artifact glows brightly as the user accelerates to near light speeds, shooting off.
Anything this is crafted onto has Kee's logo stamped/engraved into it.
Exert your Mind and spend 2 Actions. Select a Location within your line of sight.
You are transported directly to the chosen Location. You must wait an hour before activating this effect again.
If you traverse any Radius around Interstellar beacons for one minute, you may activate this Effect and travel to the edge of any other Radius around Interstellar beacons that you’re aware of, regardless of range.
When you Travel, you leave a beam of hyper drive light as a distinct trail between your starting and end points.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
You may only use this Effect once per day.
a user, perhaps inspired by the lore of the leprechaun, holds a shillelagh, a traditional Irish wooden walking stick. With a sense of wonder and anticipation, they mimic the actions of the mythical leprechaun and tap the shillelagh on the ground. The moment the stick contacts the surface, something extraordinary happens.
The ground beneath their feet begins to shimmer and swirl, opening up to reveal a glowing portal. It’s as if the tap of the shillelagh has unlocked a hidden, mystical doorway. The user, filled with a mix of excitement and a hint of apprehension, finds themselves suddenly dropping through this portal.
As they fall, the world around them transforms. Colors and lights blend in a kaleidoscope of hues, creating an ethereal tunnel around them. The sensation is otherworldly, as if they’re traveling through a conduit of magic and ancient energy.
Suddenly, the journey comes to an end as they emerge from a hole in the ground in a completely different environment.
Exert your Mind and spend 15 minutes. Select a Location within your line of sight.
You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait an hour before activating this effect again.
If you traverse any Hills and Mounds for one minute, you may activate this Effect and travel to the edge of any other Hills and Mounds that you’re aware of, regardless of range.
Kevin’s friends can now visit by opening the nearest door and just walking through. By walking up to the nearest door with their friendship Braclet and whispering the secret code they can visit Kevin in his basement.
Exert your Mind and spend 2 Actions. If you are at Kevin’s Basement, you may choose a target Location within your line of sight; otherwise, your target may only be Kevin’s Basement. You must be within arm's reach of Doors to activate this Effect.
You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait an hour before activating this effect again.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
The aquamancer shifts into their elemental form and melds into a nearby collection of water, only to reform shortly out of a different source of water within line of sight.
Exert your Mind and spend 2 Actions. Select a Location within your line of sight , and which is directly adjacent to water. You must be within arm's reach of water to activate this Effect.
You are transported directly to the chosen Location. You must wait an hour before activating this effect again.