A pendant that upon wearing, will inject nanites into the body through the pores if the pendant doesn't identify nanites in the body. It will generate more nanite and inject them into the until it is sufficient amount
These nanites are special nanites that through advanced research and technology, takes the spot of certain cells. it perfectly recycles the cells within the body, creating what is considered impossible, a infinite energy loop cycle. The pendant acting as a central motherboard. When the pendant is removed, the nanites in the body deactivates.
You gain the following benefits as long as you are wearing this Artifact.
You no longer require any food, water, or sleep in order to survive. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
Returning to Project Titan, Jason can now extend his need for basic human needs. Nanites inside his body prolong the cells need for food, water and air.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air.
You may Exert your Mind to adapt to your current environment for one hour. While adapted, you do not suffer harm from heat, cold, pressure, or lack of oxygen in that environment, provided that challenge normally exists in that environment.
A dark fluid leaks from Sal’s mouth, or is secreted from his hands. He can bottle it and give to others, but it quickly dissipates outside of his presence.
On drinking or having it touch another, most of that target’s physical needs are frozen in time as the energy of the ouroboros sustains and protects them.
The ouroboros has connected with Sal, giving him the smallest bit of infinity as a liquid he can secrete they conveys the revitalizing and infinite nature of the ouroboros.
This connection was introduced by his adopted Father Sylvester.
This substance will be used by Sal, and be a reagent in most of his future concoctions.
Spend an Action. Select a Animate target within arm's reach.
For the next 24 hours, your target does not require any food, water, or sleep. Any attempts to age your target fail. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
Luci's metabology has been changed, altered by Umbra's possession. With it, Luci is able to sustain herself purely using the Well's energy by consuming a medium that closely aligns with its nature. Such comes in the form of ink, which meshes with Luci's fascination with art combined by the inherently shadowy, underworldly, nature of the Well.
Spend an Action. Select a target within arm's reach. You must use up 1 liter of ink in order to activate this Effect.
For the next 24 hours, your target does not require any food, water, or air.
Your target is adapted to their current environment for one hour. While adapted, they do not suffer harm from heat, cold, pressure, or lack of oxygen in that environment, provided that challenge normally exists in that environment.
This Gift's Cost is capped at 2 and cannot be increased further.
Bev mimics breathing for the fluidity of human motion, the natural-inefficiency that marks humanity. If closely observed though, it can become clear that she is not. When she feeds on electricity, there is clearly some manner of plug or cable ported into her neck.
Eating. Sleeping. Breathing. Functions pivotal to life. Inefficient requirements that limit the greater potential of mankind. Everything must be fueled, though -- Bev has just chosen to go about it more 'efficiently'. Straight from the tap.
You gain the following benefits at all times.
You no longer require any sleep or air in order to survive.
Instead of food and water, you must consume electricity by way of a home electrical outlet (or equivalent) for one hour daily for sustenance. For every day you fail to consume it, you lose a point of Brawn. If your Brawn falls to 0 in this way, you die. Your Brawn is fully restored to normal as soon as you fulfill your dietary needs.
While submerged, the aquamancer can fully sustain themselves from the waters around them, entirely forgoing food, drink, and even air. They may also enter a state of hibernation, remaining underwater and incapacitated for up to two months.
You gain the following benefits as long as you are submerged in water.
You no longer require any food, water, or air in order to survive. You no longer age naturally, and supernatural attempts to age you fail. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds "waking up" to end it.
Through their faith, the priest is able to stretch bread or fish to extreme lengths, feeding a seemingly endless number of people from meager supplies.
Spend an Action. Select a Animate target within arm's reach. You must actively and obviously use bread or a fish to activate this Effect.
For the next 24 hours, your target does not require any food, water, or sleep. Any attempts to age your target fail. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.