Description
As she held the target off the top floor of a skyscraper, he asked her
"what the hell are you" all he heard in his mind was death as she cracked his neck with her giant metallic clawed hands
System
Passive, always in effect. Unarmed attacks will do +1 more damage and pierce [[armor-piercing]] armor.
Enhancements
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Precision Strikes
(You may use Dexterity instead of Brawn to Attack and Defend. If you would successfully incapacitate a target using Finesse, you may opt to knock them out for one hour instead of having them suffer an Injury.)
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Jiu-Jitsu
(When you successfully grapple an opponent, you may choose to also deal damage to them equal to the Contested Outcome on the grapple roll.)
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Armored Fist
(You cannot take Damage from attacking a dangerous material (such as steel armor, a spiked carapace, or an acidic blob). You may Defend against melee, projectile, or firearm attacks from any range and Clash with those in range of your attacks.)
Drawbacks
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Monstrous
(Possessing this Power causes a mutation that elicits a strong, negative social response from the average person in your setting. The mutation is visible even if you are wearing long sleeves, pants, and shoes. Maximum one per Contractor.)
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Mutation - bigger hands and claws
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Supernatural
(This Power causes a mutation (passive) or an effect (active) that marks it or its owner as a supernatural being.)
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Effect - clicking gears and springs heard when fingers move
Parameters
Armor Effectiveness:
1 ( Reduced to 1/2, rounded up )
Additional Damage:
1 ( +1 )
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