Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects:
When Wolf throws an item made of bone, a number of things happen, first the item that is being thrown seems to be covered in a ghostly manifestation of the creature that the bone the item as made of came from, the manifestation only lasts for a split second that it takes for wolf to launch the item. Second the animal Skull that Wolf is wearing seems to be come covered in runes, swirls and veins that all seem to glow with a ghostly blue light.
When a creature is given proper respect after being killed parts of it's spirit is left behind within the bones of the creature. Through a small ritual these spirits can be used to improve the item that is made with the bones but this process requires the use of a skull from an animal to function as a conduit between the item and the user. once this ritual is completed it gives the item a small amount of sapience for a split second while it is being used this allows the user to preform actions using the item that would normally be impossible. Sometimes if the user preforms the ritual poorly they can receive mental and physical deformities, but this issue can be fixed through greater skill in the ritual.
You gain the following benefits as long as you are engaged in combat with Items made of bone. You must actively and obviously be using Animal Skull to gain the benefits of this Effect.
+2 dice to all rolls utilizing Items made of bone.
Possession of this Power grants the following Battle Scar: Disfigured.
You also gain the following effects:
With raw, brute strength and a hint of fae magic he summons this power. his muscles swell even larger, his skin emits a faint, eerie glow. The air around him crackles with arcane energy, focusing into his hands as he grips the cold steel. He chucks the beam, arcing the toss perfectly to round corners.
You gain the following benefits as long as you are engaged in combat with Structural I-Beams.
+2 dice to all rolls utilizing Structural I-Beams.
You also gain the following effects:
Something of a Pool Shark in his day, when he throws a stone, flicks a ball bearing, or lobs a hand grenade - the item ricochets off to it's target, striking with surprising force.
Edgar Stokes was quite the Billiards player back in the day - many of the rough brawls of his younger days were with people he hustled at the Pool Table. When aiming for something he can see (or smell), Edgar has an uncanny ability to ricochet shots off multiple surfaces, striking victims with relative ease.
You gain the following benefits as long as you are engaged in combat with thrown weapons. You must actively and obviously be using a lucky charm to gain the benefits of this Effect.
+2 dice to all rolls utilizing thrown weapons.
Possession of this Power grants the following Trauma at all times: Hustler: Roll Self Control to turn down a game of chance.
You also gain the following effects:
Through a distinct familiarity with converting potential energy into motion, Ego can leverage the mass of heavy objects into a deadly propelled force using his Distortion. By warping the space within or surrounding his focus, he can create bursts of instant acceleration or exponentially close the distance between two points-- allowing him to block incoming attacks or manipulate targets with ease.
You gain the following benefits as long as the thrown target is 15 pounds or more and you are actively and obviously using your Distortion (Telekinesis) and you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
You also gain the following effects:
The characteristic that Vivian has imbibed has granted her an extreme level of control over her daggers, granting her the ability to throw and wield them with a high level of effectiveness.
Marauders can also throw various heavy objects (such as swords or daggers), quickly and very precisely onto a target from a medium distance.
You gain the following benefits as long as you are engaged in combat with Heavy objects (like swords and daggers).
+2 dice to all rolls utilizing Heavy objects (like swords and daggers).
You also gain the following effects: