When wielding the weapon, Jax's eyes glow a bright white and images of the wild hunt emerge from the carvings, and the Kraken painted on the shaft materialises as if it is lengthening the spear by pushing it with its tentacles
This Artifact can be used as a thrusting sword. It is roughly at least twice as large as a thrusting sword and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage. The target's Armor is reduced to 1/2, rounded up against this damage.
You also gain the following effects:
Blake rolls the coin along his knuckles.
Exert your Mind and spend at least one Action. Select a Human target within 20 feet. Your target may be actively engaged in Combat. Communicate a command to your target. Roll Charisma + Alertness at Difficulty 6. The target may resist by rolling Mind at Difficulty 7.
If the contested Outcome is positive, your target will be compelled to follow your command to their best understanding of the letter and spirit of the command until they have completed it or for your Outcome in hours. You cannot issue another suggestion to the target until 10 minutes after they have completed the first command or 10 minutes after a failure.
The target is unaware that they are under supernatural influence and feel they are acting of their own free will. If you fail, they realize that you were attempting to influence them supernaturally with your command.
Your command can be an order to take an immediate Action and a conditional request. You cannot order a target to "do nothing," and they are free to take other Actions as they fulfill your request. Your command cannot be obviously self-destructive. The Effect ends if following your command would cause a target to cross one of their Limits in a way that would necessitate a Trauma roll.
While chanting the incantation the Roman Collar releases a dim light and a smoky incense begins to steam off the Father's shoulders. When the rite is complete a set of brilliant white feathers burst forth from his back and form a set of wings. A total wingspan of about 7 feet, but are often furled up behind the Priests back. He grows a few feet, gaining wisdom and strength beyond a regular man.
Exert your Mind and spend two Actions performing the following ritual: Pro, Mater, tuum laudo sacrificium.. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You transform into Angel for 3 minutes. You have access to all of your Powers while you are Angel, and you can use your equipment. The Injuries and Battle Scars of your Alternate Form and your true form are tracked separately.
While transformed, your Brawn is increased by 1 and your Charisma is increased by 1. You do not suffer any Stress while transformed.
When the gun fires, blood red smoke exits the barrel, a silver bullet zooming outwards as the metallic charms on the end of the gun ring out.
Wick had originally claimed this rifle during one of his deep dives into the occult off the corpse of a mauled cultist out into the woods. He supposed it would serve him much better than it did the cultist, and using some of his own know-how (and some help from friends), turned it into the gun it is today.
The name 'Sif' is derived from his beloved childhood dog, whom was killed by a cryptid in the woods when Wick was only 9. He has never let him go since, almost refusing to move on.
This Artifact can be used as a heavy sniper rifle. It is roughly the same size as a heavy sniper rifle but can be collapsed into An embroidered jacket patch of a wolf's head and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: Disfigured; Your mouth is now full of long, wolflike fangs, both partly restricting your diet and making you appear as a lycanthrope. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
You also gain the following effects:
This vehicle looks like a cross between a bulldozer, a tank, a giant wood chipper, all under the shape of a giant metal bull on tank tracks. It’s maw is wide, and can out the bases of trees with ease. Two horns protrude from the sides of its “head”, twisted into drills, that can cut through earth like butter. It’s four times the length and width of a bulldozer, and three times the height. This trophy counts as an animate machine when targeted. Any creature driving it can use it to attack using a dex+drive roll. It deals +3 damage and does double damage to structures. It has a top speed of 60 miles per hour and has incredible off-road capabilities.
This Artifact can be used as a The Chipper. It is roughly the same size as a The Chipper but can be collapsed into A Devils Skull Cane. and concealed. Collapsing or expanding it costs a Quick Action.
This The Chipper has This vehicle looks like a cross between a bulldozer, a tank, a giant wood chipper, all under the shape of a giant metal bull on tank tracks. It’s maw is wide, and can out the bases of trees with ease. Two horns protrude from the sides of its “head”, twisted into drills, that can cut through earth like butter. It’s four times the length and width of a bulldozer, and three times the height. This trophy counts as an animate machine when targeted. Any creature driving it can use it to attack using a. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
The lighter is kept in the back pocket of the head of the Morel Family, once taken out and lit however, it folds out into a handgun with a built in silencer, and upon firing its silent bullet, the engraved, MOREL, on the barrel glows a deep red
This Artifact can be used as a handgun. It is roughly the same size as a handgun but can be collapsed into A golden zippo lighter and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage. The target's Armor is fully effective against this damage.
You also gain the following effects:
The Future Soldier's PSG is capable of briefly supercharging its effectiveness with a jolt of Omega Cell energy. While active, the future soldier glows with an extremely bright golden light.
While the shield is supercharged, the Future Soldier cannot move or see the outside world, but they are completely isolated from anything that occurs outside the shield.
Expend a point of Battery and spend an Action or Reaction.
You phase out of reality for up to 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
You leave a golden glow shaped like yourself at your location.
The Skeleton Key slips easily into any keyhole and turns without a fuss.
Spend an Action.
You may lock, unlock, and/or open any number of doors, locks, or locked targets within arm's reach of you. Cannot be used on Alien technology.
If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.
Companions gawk at the sheer size and quantity of the equipment the survivalist stores in the Bug-out Bag, but when they open it, they find only a standard set of survival gear. Only when the survivalist opens it is its true capacity revealed.
This Artifact can be used as a container. It is roughly the same size as a 80 liter backpacking pack and just as difficult to conceal.
Your 80 liter backpacking pack holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your 80 liter backpacking pack. They will have access to anything else inside and may attempt to break free, damaging or destroying the 80 liter backpacking pack in the process.
If your 80 liter backpacking pack is destroyed, things inside may get out, and it will cease to function until it is repaired.
Only you may open and close the container. Others can still destroy it to get at the contents
The Predatory Raiment has a cloak feature that allows its owner to hide themselves and their equipment with active camouflage. When viewed, they look like a slightly shifted and shimmering version of the surrounding environment.
You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
The spy can do up their passport to take on the appearance of any valid form of identification they may need.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.