As the user stands still the face of opposition, the wind seems to pick up. Heavy gusts seem to circle , and the necklace shines. As projectiles throw themselves at the user the wind shifts, knocking the projectile off its course. It does not stop it, but it seemingly just throws it to the wayside so it cannot do harm
Exert your Mind (unless you win a coin flip) and spend an Action to activate. This Effect cannot be used unless Must be in combat with Firearms and not taking cover. Roll Charisma + Firearms at Difficulty 6.
If you succeed, you create a Barrier extending out 15 feet from yourself, which absorbs 2 times the next Outcome + 2 Damage. Only applies to attacks which originated outside the 15 foot radius, and protects anyone who is within that radius. The Damage reduction from the barrier is applied before Armor, and is treated like Armor by any effects such as Armor Penetration. You may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
Tapping the crook on the ground twice, with intent, summons a golden light from the ground that slowly forms into four legs, a body, a muzzle and a tail. A black and white Border Collie sits in front of you prepared to take any command given.
Exert your Mind and spend an Action.
Summon the one and only Sapient Sheepdog at your location. They last until they are destroyed They are controlled by you. This Artifact may have at most one minion active at a time.
If killed, you cannot re-summon your minion until after your next Contract.
The user rapidly folds a series of paper sheets drawn from this artifact, channeling the entirety of their mind and body into their craft. By speaking and focusing on a name for each creation, they are able to produce an origami construct which grows and unfolds from the finished piece, which remains imbued until destroyed or separated from the user. The creation of these constructs puts an immense strain on the user, potentially damaging their psyche in the process.
Exert your Mind and spend two Actions performing the following ritual: folding and naming each origami construct. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
Summon up to 3 Non-Sapient, Animate origami constructs at your location. They last for two hours or until they move more than 150 feet from you or are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 3 minions active at a time.
You may only use this Effect once per day.
After a few moments of intense prayer, a long-dead member of Sir Galahad The Third's ancestor's army appears, equipped with a longbow and arrows.
Exert your Mind and spend two Actions performing the following ritual: Signing a Celtic Poem. This Effect cannot be used unless you are in a place of worship. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon a single Medieval Longbowman at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 1 minion active at a time.
You may only use this Effect once per day.
All living thing put of radiation but Eden has come to the consensus that magical creatures have a different kind of flow about them if he focuses on the The peculiarities in their Biological radiation/background radiation And he can get a lay of the land he’s trying to search hence the use of a map he can detect where the peculiarities are And since he’s coming in contact with so many magical creatures, he’s begun the ability to Discern what kind they of creature they are
Exert your Mind and spend one minute. You must use up a 10 mile map of the surrounding area being Surveyed in order to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
You automatically detect all alien creatures within 10 miles of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
Any alien creatures detected while this Effect is active are “marked”. You will continue to detect them until the Effect ends, no matter how far away they move. You will also continue to detect them after the Effect ends, so long as they remain within 10 miles of you.
You receive type/class of creature Fairy, dragon, Wendigo etc…. for each being you detect.
While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.
Her hair being whipped around akin to a hurricane, water droplets form around Brooke and coalesce around her body, encompassing her. The water buckles and glows, then finally spreads out to release Brooke as it swirls around her, glowing eyes and whiskers forming from the water. The Lake Lord has awoken.
The Lake Lord is a spirit. It is bound to its lake, but it learned how to split off fragments and send them far away, then reabsorb them when they return. After a terrible accident renders the Puddlings unable to return to the main body to join the whole, Brooke must take up the task of finding and returning them all so that the Lake Lord may become whole again.
The Lake Lord counts as a Construct, being both Sapient and Non-Living. The Puddlings, being lesser in mind than their larger form, count as Animate Non-Living Creatures.
Increase your sacrificial Injury's Severity by 1 and spend an Action.
Summon the one and only Sapient Lake Lord at your location. They last until they are destroyed They are controlled by you. You may have at most one minion active at a time.
You may end this Effect prematurely as a Free Action.
If killed, you cannot re-summon your minion until after your next Contract.
Possession of this Power grants the following Trauma at all times: Conduit - Your minion may only be understood by you, not by anyone else unless they have a Commune power targeting Sapient beings. Additionally, whenever your minion takes a severity 3 or higher injury, roll Mind at difficulty 8. On a failure, take one mind damage.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
The time-traveler spins the second hand on one of their watches and speeds up until they are a blur.
Exert your Mind and spend an Action. You must actively and obviously use a watch to activate this Effect.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).
The Ninja is a master at blending in to any crowd or organization. If they can find complete privacy, they may channel their ninjutsu to temporarily create the illusion of any outfit or uniform they desire. The new clothes shimmer into existence over their existing garb over the course of a minute of meditation.
Exert your Mind and spend a minute.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance must have a similar sex, age, and race to your own. You cannot significantly change your height and weight. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
You cannot alter the appearance of your flesh and blood.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single Sapient roadie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
You may only use this Effect once per day.
The Thief has a stash in which they can store a few objects. It can be accessed through any burlap sack.
Spend a Quick Action. You must actively and obviously use a burlap sack to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The magician waves a handkerchief over an item, and it disappears! They may produce the object later by fluttering a scarf.
Spend a Quick Action. You must actively and obviously use a scarf, sheet, or handkerchief to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.