Rajhad has trained his entire life in the Art of Strangulation - a superb expert in grappling, he is most dangerous when he has someone to squeeze.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for grappling and choking. The target's Armor is fully effective against this damage.
You also gain the following effects:
Maddox knows when she is being watched, and her witch blood allows her to see through disguises.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
By channeling extra power into the rune he uses, Mike can control a vehicle in ways others simply cannot.
Mike's personal motorcycle (not Nightmare) has minor rune markings throughout, made on the parts as he rebuilt it from the frame up, though his augment runes only last while they are active and fade after.
You gain the following benefits as long as you are piloting a vehicle that you yourself built, or have an active upgrade rune on and you are piloting any vehicle.
You receive +2 dice to any rolls to pilot a vehicle.
You also gain the following effects:
You look around, highly alert, and your nose wiggles with each sniff as you take in a plethora of sensory information.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
In her skin, in her blood, there are many things aching to be freed. All of them coalesce into the mythical chimera, a combination of creatures from all parts of the world. But how stable can such a creature actually be? Surely glowing, healing snakes being just the start are sure to overwhelm something inside. She will just have to see, and pray the side effects are minimal.
You gain the following benefits at all times.
You are permanently and visibly transformed: tattooed chimera. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1.
Your appendages have 30 feet of reach.
You can squeeze through any cracks and passageways a cat would be able to.
Your body provides you with the functionality of surgical tools. If used to attack, these "tools" use the same stats as a small knife.
Walnuts strikes with there claws are swift and devastating, cutting through flesh and bone. Yet still stealthy forcefully imparting their ability to remain silent to the target.
this gift uses walnuts claws that are a tooth and claw weapon that uses the Knive stat block
You gain the following benefits as long as you are engaged in combat with Knives.
+2 dice to all rolls with Knives. You may Defend against firearm attacks from any range using Knives.
Possession of this Power grants the following Trauma at all times: Hunter's instinct: After killing a target you must roll self control to not eat the body.
You also gain the following effects:
The mutant's arms swell to an incredible size, forcing them to lope around like a gorilla. This allows them to throw heavy objects great distances, including those unfortunate souls who find themselves in their way.
Unfortunately, they have difficulty with small objects and often destroy the things they touch by accident.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Battle Scar: You are muscled like a gorilla and have a slight muzzle and animal facial features.
You also gain the following effects:
The Predatory Raiment has a cloak feature that allows its owner to hide themselves and their equipment with active camouflage. When viewed, they look like a slightly shifted and shimmering version of the surrounding environment.
You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
The survivalist has depended on the Bug-out Bag for so long, they've formed a powerful bond with the pack. This bond renders the pack unbreakable, and grants the survivalist an understanding of what direction it's in at all times.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
This Artifact's true owner is always aware of the direction and distance to this Artifact.
This is a doctor who exists on the front lines. They're most at home working under stressful conditions when the stakes couldn't be higher.
You gain the following benefits at all times.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The Werewolf’s body, long caught in the crossfire between human and beast, has developed a powerful coping mechanism. It draws upon the conflict, healing severe injuries in a matter of days.
You gain the following benefits at all times.
Any Injury you receive from a source other than silver or fire. heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
Injuries you receive from silver or fire. are increased in Severity by 1.