Through use of anomalous thaumaturgical runes, Cleatus's personal foundation APC has been upgraded with additional storage capability to allow it to store even the absolute largest of anomalies. As a bonus, it also allows him to roll around with all his daily necessities in the back, and hey. The anomaly will probably be a lot happier having access to a cooler full of coors than not right?
This Artifact can be used as a container. It is roughly the same size as a APC's transport space but can be collapsed into A decactivated.50 BMG bullet on a chain and concealed. Collapsing or expanding it costs a Quick Action.
Your APC's transport space holds three times what it normally could, and can be collapsed down to a pocket-sized version without losing any internal storage. You cannot access the contents while it is collapsed. Objects stored inside are weightless.
Living things can be stored in your APC's transport space. They will have access to anything else inside but cannot break free.
If your APC's transport space is destroyed, things inside may get out, and it will cease to function until it is repaired.
Only you may open and close the container. Others can still destroy it to get at the contents
Gun (dex fire arms)
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: scarry. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
When fired the muzzle flash is a strange magenta, and the wounds left by this weapon glow with that same magenta. Any armor the target is wearing seems come apart at the seams with in a flash of yellow energy. If the armor is organic, it softens to the point of loosing it's protective qualities.
This gun used to be Josephine's trusty side arm she picked up after leaving the force, but it seems to have shifted to try to fulfill a different purpose. It's trigger feels heavier than usual, causing more difficulty than one would expect in actually firing it. The trigger only gets heavier when it's aiming at a human target. It seems Redemption has molded itself to Josephine's desires, and has dedicated itself to helping her grow beyond her roots as a police officer. The gun cannot speak but it has a mind of its own, and requires a connection to another sapient creature in order to sustain itself.
This Artifact can be used as a handgun. It is roughly the same size as a handgun but can be collapsed into a lighter decorated with pyschedlic art depicting the ghost of a police officer and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
Long Rifle weapon of black, blue and yellow colors, resembling the weapon of the Abnormality. It's blue tracers only reveal the beings it has tore through.
This Artifact can be used as a rifle. It is roughly the same size as a rifle and just as difficult to conceal. Unless MATCHING SUIT IS WORN, BOOSTING THE WEAPON'S BONUS DAMAGE TO 4 INSTEAD OF 2, this Artifact behaves as its mundane counterpart.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +7 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: "The 7th Bullet has your name written on it". If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
It’s a dark horse with a scar above its right eye. It can run on water
This Artifact can be used as a Trusty Steed. It is roughly the same size as a Trusty Steed and just as difficult to conceal.
This Trusty Steed has Horse with a saddle. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
It looks fairly normal, upclose and far away. But it’s easily collapsable, and has many more uses and powers then it’s normal counterpart.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe but can be collapsed into It folds over into a handheld metal square. and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects:
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this Damage.
You also gain the following effects:
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage. The target's fully effective
You also gain the following effects:
The spy can do up their passport to appear as any valid form of identification.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Whenever you show this Artifact to someone, you may give a general description of an Object within the category of forms of identification, and anyone who hears the description and sees the Artifact will have their mind fill in the details to complete the illusion.
The way the Artifact is seen can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
"The Coffin" can only be used to store things commonly found in coffins, such as bodies, clothes, jewelry, photos, weapons, coins, and similar.
This Artifact can be used as a container. It is roughly the same size as a alligator-skin briefcase and just as difficult to conceal. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart.
Your alligator-skin briefcase holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your alligator-skin briefcase. They will have access to anything else inside and may attempt to break free, damaging or destroying the alligator-skin briefcase in the process.
If your alligator-skin briefcase is destroyed, things inside may get out, and it will cease to function until it is repaired.
You may change the type of your container between Contracts.
Only you may open and close the container. Others can still destroy it to get at the contents