Rauรฐ was fated to be a god in human form. A god of Iron, with impenetrable skin and destined to slay a million men. But when he was born frail and his blood did not clot, leaking rivers of red from the smallest cut, they realised the seers had been wrong.
They had not birthed a God of Iron, a metal man to break any blade that dared touch his flesh. They had made a God Of Blood, who would stain rivers so red with it their bank sands would be iron.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.
Possession of this Power grants the following Trauma at all times: Frenzy: You must roll Self-Control to stop attacking a target you have dealt an Injury to.
Ji tucks his hand beneath the imaginary guard of whatever assault rifle he imagines in his head; pulling the trigger with his other hand... materializing invisible bullets of thin air, explosions, and overall DAMAGE towards his enemy!
Essentially he can imagine his own weapons, and his sense of "Imagination" is much larger and bolstered due to this innate gift.
The "Attack" uses Intellect + "Imagination"
You gain the following benefits as long as you are above atleast half, of your Mind. (5 Mind).
You are permanently and visibly transformed: Tattoos aligning his crest, reading out in Sanskrit / Pali script: "If you learn Self-Control, you can master Anything". You are considered to be a Sapient, Living being when targeted. Your Perception is increased by 1 and your Intellect is increased by 1.
You may make a +2 Weapon Damage Automatic Rifle (Bang Bang Hands) : Both hands pointed at the target, together, like a rifle. attack without additional equipment.
The Severity of any Injury caused by psychic attacks is increased by 2.
The limbs dismember and crack, extending outwards with a bloody mess. He has the curse of the Wendigo after all.
You gain the following benefits at all times.
You are permanently and visibly transformed: the Soul of a Wendigo. You are considered to be a Sapient, Living being when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
While in Taigas (Cold Forests), heat, cold, pressure, radiation, and other native hazards do not affect you. Dangerous local flora and fauna will not bother you unless you give them a reason.
Your appendages have 30 feet of reach.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
Possession of this Power grants the following Battle Scar: Disfigured.
The Severity of any Injury caused by Silver is increased by 2.
Archie has a face that makes you feel stupid for trying to lie. His experience in customer service, "bullshit security", and the forging he's gotten in Contracts combine to give him this vibe that might make you check yourself for a moment before doing something silly around him; it's not charming, but it is somewhat respectable.
You gain the following benefits at all times.
Your Charisma rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Brief whispers, hints at what lie beyond, all started when he took on his first PI gig. A constant churning in the stomach, a quick warning before an oncoming firefight... these hunches kept him alive.
Through faith and belief in a concept, it gains "power". The rise to prominence of the film noir style led to the creation of something beyond us, a being born from thought. With the change of trends throughout the years, it's existence waned. In a last ditch effort to keep itself alive, it latched onto an up-and-coming detective of little renown.
You gain the following benefits at all times.
Your Perception rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Paranoia.
You also gain the following effects:
Execute is able to meld into any of his or Unity's nanite creations and "move" through them as if he was a worm moving through dirt, allowing him to move wherever he needs to be in his own creation
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in Nanite Structures.
The Blademaster is so attuned to blades that they may manipulate any bladed object at a range simply by willing it. Observers see translucent spider-silk connecting the Blademaster's fingers to the blade, allowing them to puppet it.
You gain the following benefits as long as the target object has a cutting edge.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
Standard issue in the Future Soldier's home time, the Personal Shield Generator (PSG) projects a protective energy barrier around the body. It absorbs damage far better than traditional armor, but its battery is quickly drained. When depleted, the PSG must spend a few seconds recharging.
When struck, the normally-invisible field of the PSG flashes, revealing a bright yellow honey-comb pattern encasing the body.
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.
Finally, the girls are fusing the way theyโve wanted to since they began Contracting, three and a half years ago. It took Graceโs left eye for them to try this, but the girls are now able to spend a week focusing their energy towards a Battle Scarred area and permanently replacing it with The Spiritโs ghostly flesh. The replaced chunks, eyes, arms, whatever may come, appear just as The Spiritโs: bluish and semi-transparent, but now function just as the respective physical flesh would.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.
Possession of this Power grants the following Battle Scar: any scars that heal this way leave the flesh in that area bluish and semi-transparent, causing you to be viewed as a freak by most people who see you.
There's a certain strength that comes from displaying the flag of one's country. As long as the Soldier holding their country's flag or wearing something emblazoned with it, they are less likely to be injured in battle.
You gain the following benefits at all times. You must actively and obviously be using clothes or a uniform that displays the flag of your country to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
As long as the ninja is carrying a weapon, their self-defense is almost subconscious. Subtle twitches and lighting-fast feints and parries using sword and scabbard can buy the ninja precious seconds to enact an escape plan or make the kill.
You gain the following benefits at all times. You must actively and obviously be using a sword to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Whenever your Armor reduces incoming Damage, you are immediately made aware of the source of the Damage. You may pinpoint their location for 30 seconds.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.