When he is struggling with something that shouldn't be strenuous, he tenses up, straightens out, and does it with ease, but always walks away with a small headache.
Thalassophobia is the fear of deep bodies of water, such as ocean, sea, and large lakes.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Trauma at all times: Thalassophobia (Fear of oceans, large lakes, and seas).
You also gain the following effects:
Neth's strength and constitution have become a staple of her person, aided by her tough skin and sharp claws!
You gain the following benefits at all times.
Your Brawn rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
You also gain the following effects:
test
You gain the following benefits as long as you are alive.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
You also gain the following effects:
"I keep this photo of mum and dad in my pocket, without it i feel weak. The doctors say its substance B that makes me strong, but if you ask me: It's substance dead parents that brings me my strength. I exert the guilt of not saving them onto the object or the foe, and they collapse under it. They can't handle it like i can. Some say its a gift, but if i could go back to being that 5 year old boy again with alive parents and no strong, I'd do it in less than a heartbeat. Because my heart barely beats anymore, neither do my parent's hearts: they're dead."
You gain the following benefits as long as you have your picture of your dead Parents.
Your Brawn rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Along the back of each limb and running the length of the spine are lengths of metal with actuating sections at each joint and vertebra. When performing feats of strength, they gently glow with an inner light.
You gain the following benefits as long as you have your lines of metal along the limbs.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
It takes a brief moment of music and song for this 40 year old man to tun into a Magical Girl
Exert your Mind (unless you win a coin flip) and spend a Quick Action. You must actively and obviously use Heart Shaped Necklace to activate this Effect.
You transform into Magical Girl for 3 minutes. You have access to all of your Powers while you are Magical Girl, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Attributes are the same. Your Stress is reduced by 2.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
While transformed, instead of your normal clothes and equipment, you are equipped with: Magical Staff, cutesy armored clothing and pretty wings
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
If you become Incapacitated or suffer an Injury Severity 4 or greater, you revert from your Alternate form.
The mutant's arms swell to an incredible size, forcing them to lope around like a gorilla. This allows them to throw heavy objects great distances, including those unfortunate souls who find themselves in their way.
Unfortunately, they have difficulty with small objects and often destroy the things they touch by accident.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Battle Scar: You are muscled like a gorilla and have a slight muzzle and animal facial features.
You also gain the following effects: