Frank is an adept swimmer and moves with agility in or out of the water.
Exert your Mind and spend an Action.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
As long as this Effect is active and you are traversing a terrain it covers, your movement speed is doubled.
The previously green highlights and lightning of her bike's speed turns a neon Magenta as the dangerous sparks become more streamlined and calmed, surrounding the wheel's as they flip sideway's and begin to hover over walls and water.
You gain the following benefits as long as you are wearing this Artifact.
You may move easily and without a roll in any of the following situations.
Pete can continue running no matter what as gravity affects him differently as such he can now traverse the forest and caves with ease.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Blue energy locks the bike to the surface, allowing it to move around unnaturally
Exert your Mind and spend an Action. You must use up A can of nitrous in order to activate this Effect.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
As long as this Effect is active and you are traversing a terrain it covers, your movement speed is doubled.
You have the natural ability to seemingly float up walls with ease, as well as traverse through the crowded streets, alleyways, and rooftops of cities.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in cities/buildings.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
By focusing, the Thief may shroud their hands in shadowy tendrils that seek nearby objects like static-charged hairs. They cast themselves across any surface the Thief touches, acting as anchors that allow the Thief to scale even the sheerest walls.
Exert your Mind and spend an Action.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
Nature is the beastmaster's domain. While in the wilds, they can climb trees and cliffs with ease and dash through dense underbrush that anyone else would need a machete to navigate.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an area without a human building within 300 feet.