He doesn't need to eat elk meat to survive.
You gain the following benefits at all times.
You no longer require any food, water, sleep, or air in order to survive.
Valentine and Darlin' have reached a level of understanding so deep that they think and feel in unison. Darlin' replaces all of Valentine's bodily needs and Valentine provides Darlin' with the critical thinking and skill to keep them both alive and prospering.
Valentine's internals have changed due to this new union,
Their blood has turned pink due to the large consumption of Big League Chew.
Darlin' has taken over Valentine's need for water, separating their cells and working with their body.
Darlin' has worked their way into Valentine's brain, not altering it but cleaning it of any unneeded chemicals and hormones that can alter their thinking and keeping their cells healthy.
Darlin' has changed Valentine's lungs, they've changed into two other hearts to allow for their blood to spread nutrients through the body at an accelerated rate.
Darlin' has figured out how to synthesize oxygen and other gases, allowing Valentine to not need to breath.
You gain the following benefits at all times.
You no longer require any sleep or air in order to survive.
Instead of food and water, you must consume Big League Chew daily for sustenance. For every day you fail to consume it, you lose a point of Brawn. If your Brawn falls to 0 in this way, you die. Your Brawn is fully restored to normal as soon as you fulfill your dietary needs.
You gain the following benefits at all times.
You no longer require any food, water, sleep, or air in order to survive. You no longer age naturally, and supernatural attempts to age you fail.
You never seem to hear Freddy’s stomach grumbling. He has been trained to resist the human urges.
“Eating, drinking and sleeping are all a weakness. Don’t do them the favour.”
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air.
Tabatha, through the immense usage of her vampiric abilities and consumption of blood, has obtained an aspect of vampirism she had lacked for a long time... The inability to starve
You gain the following benefits at all times.
You no longer require any food, water, or air in order to survive. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
Observers of the gift will observe the iron giant approach the receiver, silently raising his hand, as a darkened blood commences to leak through the crevices of his gauntlet. The Giant will do a cross on the receiver, not really mattering its placement. The mark will feel warm, and progressively on the next few moments, the user will start feeling how hunger and thirst are no longer there, and neither is the need for air. The recipient will feel completely content and well fed. No starvation/dehydration symptoms are noticed from usual recipients.
Several spikes have grown between the gauntlet and the iron giant's skin. These spikes, upon activation of this gift, extend to puncture the hand of the Penitent, opening several offices that begin leaking small droplets of blood.
This blood becomes modified and deeply enriched by special glands located on the inside of the gauntlets as they leak through it. Upon bearing the bloody cross on the body of the receiver, he absorbs the nutrients of the enriched blood through the skin, nourishing the user for the entire day.
Spend an Action. Select a target within arm's reach.
For the next 24 hours, your target does not require any food, water, or sleep.
This Gift's Cost is capped at 2 and cannot be increased further.
Through their faith, the priest is able to stretch bread or fish to extreme lengths, feeding a seemingly endless number of people from meager supplies.
Spend an Action. Select a target within arm's reach. You must actively and obviously use bread or a fish to activate this Effect.
For the next 24 hours, your target does not require any food, water, or sleep. Any attempts to age your target fail.
This Gift's Cost is capped at 2 and cannot be increased further.
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air.
While submerged, the aquamancer can fully sustain themselves from the waters around them, entirely forgoing food, drink, and even air. They may also enter a state of hibernation, remaining underwater and incapacitated for up to two months.
You gain the following benefits as long as you are submerged in water.
You no longer require any food, water, or air in order to survive.
You can suspend all requirements for life by entering an inanimate state. You can remain in this state for up to 2 months, and are effectively Incapacitated while Hibernating. Entering and Exiting takes one minute, during which you cannot act.