Joey just exudes the energy of a main character. People are inclined to believe him, even if they don't know why, and they will defend him for it! He only speaks the truth!
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Delusion of Grandeur.
You also gain the following effects:
The old Hound is a shadow of his former self, but can be summoned by one who knows the old ways.
Increase your sacrificial Injury's Severity by 1 and spend an Action. This Effect cannot be used unless you are near a body of water.
Summon the one and only Sapient Black Shuck at your location. They last until they are destroyed They are controlled by you. You may have at most one minion active at a time.
If killed, you cannot re-summon your minion until after your next Contract.
Possession of this Power grants the following Trauma at all times: Geas: Drinking.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
It makes the wearer of a pink apron better in combat, it's thought to make the wearer cook better but that's a blatant lie.
It was a gift from the Pink Goddess of love Kim, given down eons ago, and now, it's in your hands.
You gain the following benefits as long as you are engaged in unarmed combat. You must actively and obviously be using Apron to gain the benefits of this Effect.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1).
Possession of this Power grants the following Trauma at all times: Fear of Hunger: Roll self control to not consume food when you see it..
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
As Crane Wilmoth goes on more contracts, his latent moth-like abilities start to slowly open up to him which includes keen smell, adaption to flying in the dark and ultrasonic hearing abilities etc.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Through communion with the dark powers, Lucas can get a taste of someone's soul before sinking his teeth in, and as a gourmand he can identify all the best ways to torment someone with just a glance once the dark ones open his eyes to the truth. Holding the perverted symbol of God in his hand he opens the channel and his eyes roll into the back of his head, blood streaking down his cheeks as he takes in the subject before him and the damned powers that be open the shape of their soul before him exposing their fears, and granting him the ability to find his quarry no matter how they run or how they hide. All he needs to do is see.
Exert your Mind and spend 2 Actions. Select a Sapient target within 300 feet. You must actively and obviously use An upside down cross to activate this Effect. At the end of your investigation, roll Perception + Alertness at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see As they see Lucas's eyes roll into the back of his head and he begins to chant in ancient aramaic backwards while blood tears begin to roll down his face before suddenly rolling back with goat like pupils for just a moment before they return to their normal human shape..
This Effect is obviously Alien and eye-catching across its range to those witnessing it, and you are obviously the source.
You cannot investigate the same target more than once per day.
Scriggles has gained the powerful smell that a cat would usually have (his nose has been unblocked).
You gain the following benefits at all times.
Your senses are enhanced in the following way.
By focusing and whispering a prayer under their breath, the priest may invoke their god to protect those who have good works left to do.
Exert your Mind and spend an Action or Reaction. Select a Animate target within 20 feet. This Effect cannot be used unless the target is a living human. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour. Roll Charisma + Occult at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome +2 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Effect is not obvious, and the only sign you are using an Effect is you whispering a prayer under your breath. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
There's a certain strength that comes from displaying the flag of one's country. As long as the Soldier holding their country's flag or wearing something emblazoned with it, they are less likely to be injured in battle.
You gain the following benefits at all times. You must actively and obviously be using clothes or a uniform that displays the flag of your country to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
By focusing, the Thief may shroud their hands in shadowy tendrils that seek nearby objects like static-charged hairs. They cast themselves across any surface the Thief touches, acting as anchors that allow the Thief to scale even the sheerest walls.
Exert your Mind and spend an Action.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
The ninja is a master of a wide variety of martial weapons. They kill quickly and quietly.
You gain the following benefits as long as you are engaged in combat with melee ninja weapons.
+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.
You also gain the following effects:
The beastmaster puts their nose to the ground and sniffs about the area. Their feral nostrils tell them what sorts of creatures live in the area, and who lays claim to each region.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet Can only be activated while you are in the wilderness. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.