Description
Call security! They fly in VIA helicopter and drop.
System
Exert your Mind, and roll [[summoning-roll]]. If you succeed, you summon a single minion. You may have [[maximum-minions]] active at a time. The minion lasts for an hour, has dog-level intelligence, and cannot communicate back to you.
Minions have the following stats. You have 6 times 2 points to distribute between the following:
Health levels, Movement dice, Attack dice, and alertness all of which have a maximum of 6.
Health: [[health-rating]]
Movement/dodge: [[movement-and-dodge-dice]]
Attack (difficulty 6): [[attack-dice]]
Alertness: [[alertness-dice]]
Their attack does (successes to hit + 1) damage.
Enhancements
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Well-Trained
(Minions gain a Primary Ability of your choosing. Non-Attack Actions using it have a 7 dice pool.)
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Well-Trained
(Minions gain a Primary Ability of your choosing. Non-Attack Actions using it have a 7 dice pool.)
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Report!
(Your minions may communicate back to you. They do not gain intelligence beyond this.)
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Mobile Auto-Turret
(Minions have a 50 foot Attack range.)
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Faithful
(Summoned minions last indefinitely.)
Drawbacks
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Mage
(Activating this Effect requires two consecutive Actions of Concentration. It involves intricate use of the body and voice. If interrupted during activation, the Effect fails. It is obvious you are preparing to activate an Effect during casting.)
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Activation Ritual - Call up the boys
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Focus
(Using this Effect requires a specific kind of item.)
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Object - Some sort of contact
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Unique Focus
(This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
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Focus - Untraceable cell phone
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Fuel
(Using this Effect consumes some material good in addition to its other costs.)
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Long Cast
(This Effect takes one minute to activate.)
Parameters
Maximum Active Minions:
0 ( 1 )
Minion Stat Power:
1 ( 6 )
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