Alister chews on a gear using it as crafting material. Steam starts to pour from Allister's frame as compartments all across his body opens to reveal a number of bronze clock-work wind up mouse dolls with biker jackets. These dolls explode forth with speed seeming to be rocket propelled and begin to work on fixing the target with little welding tools. as they work they use Allister's mind as a communication relay and there endless chatter and uncouth comments may overwhelm him.
Exert your Mind and spend 1 Action. Select a Non-Living or Animate target within arm's reach that is of any size. You may target Alien technology, so long as you have an understanding of its intended function. You must use up Metallic Gear in order to activate this Effect. More than half the target object must be present in order to begin repairs. Roll Intellect + Crafts at Difficulty 6 (or 8 for Sapient targets).
If you succeed, your target is repaired back to a functional state. If you fail, you spend the full time working before realizing you cannot repair the target.
If you are successful in repairing a Sapient Object, a single Injury on the target is reduced in Severity by your Outcome.
Possession of this Power grants the following Trauma at all times: Compulsion to protect new forms of life: When faced with a new opportunity to act on your compulsion, you must succeed a Self-Control roll to resist..
Grab metal, smash spot, go go gadget ez w
Expend a point of Battery and spend 1 Action. Select a Object within arm's reach that is no larger than an SUV. Cannot be used on Alien technology. More than half the target object must be present in order to begin repairs. Roll Dexterity + Athletics at Difficulty 6.
If you succeed, your target is repaired back to a functional state. If you fail, you spend the full time working before realizing you cannot repair the target.
You may only use this Effect once per day.
When using the handheld sewing machine, the lining that comes out of the machine is gold strands, that blends within the material that it touches. After doing so, it sews back together for a functional object.
Exert your Mind and spend 60 minutes. Select a Object within arm's reach that is no larger than an SUV. You may target Alien technology, so long as you have an understanding of its intended function. More than half the target object must be present in order to begin repairs. Roll Dexterity + Crafts at Difficulty 6.
If you succeed, your target is repaired back to a functional state. If you fail, you spend the full time working before realizing you cannot repair the target.
You may only use this Effect once per day.
lornn lifts his mighty hammer axe and hits the target as with each hit ghosts flow up screaming before they explode and then shortly explode after before it gets fixed
Spend 1 Action. Select a Object within arm's reach that is no larger than an SUV. You may target Alien technology, so long as you have an understanding of its intended function. When repairing Alien targets, you must Exert your Mind. You must actively and obviously use hammer/axe to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. More than half the target object must be present in order to begin repairs. Roll Brawn + Crafts at Difficulty 6.
If you succeed, your target is repaired back to a functional state. If you fail, you spend the full time working before realizing you cannot repair the target.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see ghosts flying up screaming before they explode as he smash the broken thing.
Possession of this Power grants the following Battle Scar: weak stomach.
An ordinary tool box that always seems to have the right tool for the job.
Spend 10 minutes. Select a Object within arm's reach that is of any size. You may target Alien technology, so long as you have an understanding of its intended function. When repairing Alien targets, you must Exert your Mind. This Effect cannot be used unless the target must be a mode of road transport. More than half the target object must be present in order to begin repairs. Roll Brawn + Alertness at Difficulty 6.
If you succeed, your target is repaired back to a functional state. If you fail, you spend the full time working before realizing you cannot repair the target.
The user wraps key areas of the target with the electrical tape. This tape reinforces weak points and adds necessary structure to the repaired target.
Spend 10 minutes and use up this roll of electrical tape (unless you succeed on 1d10, Difficulty 7). Select a Object within arm's reach that is no larger than an SUV. Cannot be used on Alien technology. More than half the target object must be present in order to begin repairs. Roll 7 dice Difficulty 6, penalty does not apply.
If you succeed, your target is repaired back to a functional state. If you fail, you spend the full time working before realizing you cannot repair the target.
The hacker is capable of crafting bottles of nanites. When poured on a broken object, the nanites go to work restoring it to a functioning state. The goop shimmers and crawls, sparking with blue electricity as it reforms broken parts.
Spend 10 Rounds and use up this a bottle of metallic fluid. Select a Object within arm's reach that is no larger than an SUV. Cannot be used on Alien technology. More than half the target object must be present in order to begin repairs. Roll 7 dice Difficulty 6, dice penalties do not apply.
If you succeed, your target is repaired back to a functional state. If you fail, you spend the full time working before realizing you cannot repair the target.