Isaac will do his best to avoid stress, but now when he does face the pain no longer eats at his weak mortal flesh, the flesh has gone numb.
After his last job, he snagged some pages and got some glimpses of notes and documents to add to his research. With this knowledge, he crafted a serum of sorts, made from the ash, that he injected into himself with a needle he stole from work. Whatever it was made his body feel, nothing, or well almost nothing, it was a familiar feeling.
While having this power, some of his veins and arteries appear much darker than normal.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
Preston reaches towards a surface and focuses. The surface opens into a pool of light that flows like a viscous liquid. Then, he reaches in and withdraws the item of his choosing, stealing it from somewhere in the world.
Exert your Mind (unless you win a coin flip) and spend an Action.
Choose an Object which could fit inside a large luggage bag (up to 75 liters). It must be Non-Alien and generic. You can create explosives, but they are limited in size to being no larger or more powerful than a satchel charge. You may create firearms.
Roll Perception + Occult to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.
Abbas closes his eyes as he hones into his bloodline, moving into it to feel where they move, his experience as a hunter melding with it to give him intuition about monsters location.
Exert your Mind and spend two Actions performing the following ritual: Pressing on abbas temple then gripping his chest where is heart is holding his necklace to it. You must actively and obviously use animal teeth necklace to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You automatically detect all Alien Predators and Man-Eaters within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
If no Alien Predators or Man-Eaters targets are within 300 feet of you, and then one enters range, you automatically detect it, even if this Effect is not active.
You may only use this Effect once per day.
The Creature lashes out with its tendrils, latching onto an unsuspecting victim. In an instant, it’s grievous wounds begin to close, sucking the life from the victim like a terrible mosquito.
Exert your Mind and spend an Action to activate. Select a Sapient target within arm's reach. If a target does not consent to the transfer, you must roll Brawn + Parasitic Applications at Difficulty 6 to use the effect on them. They can resist by rolling either Body or Mind at Difficulty 6, depending on what you are attempting to transfer to them.
You may choose a single instance of one of the following to transfer from your target to yourself, or from yourself to them:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see the victim's body being injected with writhing parasites that then emaciate the relevant body part, then get sucked back into UA-566, healing them.
Whenever you transfer an Injury, it's Severity increases by 1. Whenever you transfer Mind damage or Traumas, the recipient takes an additional Mind damage.
Grace lets herself tilt back like a trust fall. As soon as her body is slack, Obedience can take over full support and lift them to where they need to be. Her hair and scorched dress billow up around her slightly, and the glow in her eyes becomes more vibrant.
Actions in this state must be led by Obedience, since she's doing most of the work to keep them afloat.
Chamael was the inspiration- spending time with him had them jumping off a hotel bed, determined to fly just like he could. Cham was neither happy nor impressed.
Exert your Mind and spend a Free Action. This Effect remains active for two hours.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your mind. Your Free Movement is Mind x5 feet/Round, including vertically. You cannot Dash. When sprinting, roll Mind and add your rating in Mind plus 1 to the outcome, multiply by 5 to find your sprint speed. Your encumbrance limit is 10 lbs per point of Mind.
You are subject to the following effects while gliding or flying:
When activated, Crane's eyes glow slightly red and he can detect humans in the nearby vicinity.
Exert your Mind and spend an Action.
You automatically detect all humans within 50 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single Sapient roadie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
You may only use this Effect once per day.
The Ninja's incredible dedication to their discipline grants them supernatural dexterity and agility.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Unimportant characters just can't seem to hit our hero with their attacks. Injuries that are sustained from underlings are conveniently non-severe.
You gain the following benefits as long as the attacker isn't important enough to have a name.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
The mystic channels and communes directly with another person's spirit, allowing the two of them to freely exchange both physical and mental wounds between each other.
Exert your Mind and spend an Action. Select a Sapient target within arm's reach. Your target may Resist to cancel the transfer.
You may choose a single instance of one of the following to transfer from your target to yourself, or from yourself to them:
Whenever you transfer an Injury, it's Severity increases by 1. Whenever you transfer Mind damage or Traumas, the recipient takes an additional Mind damage.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.