Auspicious Color 挂红辟邪, 求平安

2
The power to create a protective barrier.
Used by Nathan Hong, Created by Ltyinkwint.
(Activating this Effect is not obvious. The only sign you are using an Effect is Nathan drawing a circle with his finger.)

As Nathan breathes out, he vigorously incants in his mind, his finger guiding the fiber on his target. His target notices the red thread emanating from them form a loop around their wrist before heading off elsewhere.

Warded against harm, would-be deadly threats find themselves unable to land onto the target, whether it be through circumstances of good fortune or preemptive movements of the body.

When the protection is exhausted, the target sees the string naturally unravel from their wrist, returning to its state of drifting off to elsewhere.

Red string being worn around the wrist has been commonly done for luck and providence of the body, the color seen as auspicious.


Spend an Action. Select a Animate target within arm's reach. This Effect cannot be used unless the target is Marked by you. Roll Intellect + Occult at Difficulty 6.

If you succeed, you create a barrier around your target, which absorbs the next Outcome +2 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.

The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.

This Effect is not obvious, and the only sign you are using an Effect is Nathan drawing a circle with his finger. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.

This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.

  • Effects which circumvent Armor completely also circumvent your barrier.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Revision purchased with:
Improvement from writing up G.O.A.T. Milk spent on adjusting power: Providence of the Body    (since refunded)
Revision purchased with:
Improvement from writing a Journal for Savage spent on revising power: As a Mirror    (since refunded)
Gift from playing in Not enough Grit. spent on revising power: As a Mirror    (since refunded)
Revision purchased with:
Revision purchased with:
Revision purchased with:
Improvement from running Passing the Hours spent on improving power: Manifest Refraction    (since refunded)
Revision purchased with:
Revision purchased with:
Revision purchased with:
Revision purchased with:
Gift from playing in Demon Circle spent on new power: Manifest Mirror    (since refunded)

Community Barrier Gifts

Exert your Mind and Spend an Action to activate. Roll Brawn + Brawl at Difficulty 6.

If you succeed, you create a Barrier around yourself, which absorbs the next Outcome Damage. The Damage reduction from the Barrier is applied before Armor, and is treated like Armor by any effects such as Armor Penetration. You may only have 1 active barrier at a time.

The Barrier will fall after an hour, or if it absorbs the full amount of damage. When a Barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.

Exert your Mind and spend an Action or Reaction. You must actively and obviously use An Acorn to activate this Effect. Roll Charisma + Influence at Difficulty 6.

If you succeed, you create a Barrier extending out 15 feet from yourself, which absorbs 2 times the next Outcome + 4 Damage. Only applies to attacks which originated outside the 15 foot radius, and protects anyone who is within that radius. Any Damage absorbed by the barrier is reflected back to the attacker, up to a maximum of the Barrier Strength Parameter’s bonus. Their Armor applies in full. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.

You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.

  • If you use this Effect as a Reaction to dodge, you still need to make a roll to dodge. The Effect will occur regardless of the Outcome of this roll, but if you fail you will be hit by the relevant attack prior to the Effect occurring.

Expend a point of Battery and spend an Action or Reaction. Roll Brawn + Alertness at Difficulty 6.

If you succeed, you create a Barrier extending out 15 feet from yourself, which absorbs 2 times the next Outcome + 2 Damage. Only applies to attacks which originated outside the 15 foot radius, and protects anyone who is within that radius. Any Damage absorbed by the barrier is reflected back to the attacker, up to a maximum of the Barrier Strength Parameter’s bonus. Their Armor applies in full. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.

You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.

  • If you use this Effect as a Reaction to dodge, you still need to make a roll to dodge. The Effect will occur regardless of the Outcome of this roll, but if you fail you will be hit by the relevant attack prior to the Effect occurring.

Many scholars of occult ran into a problem of not being able to put up a powerful enough barrier, either due to low mana capacity, low mana throughtput, troubles with concentration, or all three at the same time. But what if instead of creating one strong barrier, you just created multiple weak ones in several layers?

Of course, you could always run into a problem of creating a barrier too weak to fully protect against any significant attack, and you are sacrificing some of the advantages of single-layer barrier, like it restoring itself to full power every three-five seconds, or being able to create one in a split second if necessary. On the other hand, you receive what is effectively a barrier which does not requires your full focus to keep it functioning, and can be created even if you aren't the most capable magic-wise, and will be able to provide at least some level of protection against any attack, unless you manage to completely botch the rite

Exert your Mind and Spend an Action to activate. Select a Animate target within arm's reach. Roll Intellect + Occult at Difficulty 6.

If you succeed, you create a Barrier around your target, which absorbs the next Outcome Damage. The Damage reduction from the Barrier is applied before Armor, and is treated like Armor by any effects such as Armor Penetration. You may only have 1 active barrier at a time.

The Barrier will fall after an hour, or if it absorbs the full amount of damage. When a Barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.

  • You can target yourself if you qualify as a valid target by the other requirements.

This is a danger sense that allows Eric to use his preternatural awareness to subtly move so that an attack will miss him (hopefully). this is represented by the barrier absorbing damage. When the barrier is overloaded then that attack actually connected but was almost avoided which is why he was not hurt as much.

Exert your Mind and spend an Action. Roll Perception + Alertness at Difficulty 6.

If you succeed, you create a barrier around yourself, which absorbs the next Outcome + 4 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.

The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.

Stock Barrier Gifts

Exert your Mind and spend an Action or Reaction. Select a Animate target within 20 feet. This Effect cannot be used unless the target is a living human. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour. Roll Charisma + Occult at Difficulty 6.

If you succeed, you create a barrier around your target, which absorbs the next Outcome + 2 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.

You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.

This Effect is not obvious, and the only sign you are using an Effect is you whispering a prayer under your breath. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.

  • If you use this Effect as a Reaction to dodge, you still need to make a roll to dodge. The Effect will occur regardless of the Outcome of this roll, but if you fail you will be hit by the relevant attack prior to the Effect occurring.
  • If this Effect fails due to the Unreliable check, you must still pay any associated activation costs.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.