This clockwork spider, when turned on, whirs to life and splits off into a collection of brood that begin creating an interconnected network of silk in accordance to the user's whims.
Exert your Mind and spend one minute. Select a Location within arm's reach.
Select one of the following alterations to create out of Silk originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts three hours but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 3 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.
Execute will lay a extremity on the chosen surface, and inlay it with a combination of a red energy weave and a black coating of Nanites, before the mass of nanite metal shapes itself into the form he desires, morphing and warping to his will.
Exert your Mind (unless you win a coin flip) and spend an Action. Select a Location within arm's reach.
Select one of the following alterations to create out of Nanite metal originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts indefinitely but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 3 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.
You may sculpt your walls, domes, or tunnels as you create them, without any additional activation time or cost.
Possession of this Power grants the following Battle Scar: Violent immune system - when targeted with a healing/restorative effect by some source (item/player) other than yourself, it must be rolled at -2 dice.
Possession of this Power grants the following Trauma at all times: Roll self control to not destroy and assimilate a object you pick up.
A pair of red velvet gloves that glow softly with a blue light, able to bring winter wherever they go.
Exert your Mind (unless you are Sculpting) and spend an Action. Select a Location within arm's reach.
Select one of the following alterations to create out of Ice originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts three hours but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 3 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.
You may sculpt your walls, domes, or tunnels as you create them, without any additional activation time or cost.
Exert your Mind (unless you are Sculpting) and spend one minute. Select a Location within arm's reach. You must be in an area abundant with Underground.
Select one of the following alterations to create out of stone originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts indefinitely but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 3 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.
You may sculpt your walls, domes, or tunnels as you create them, without any additional activation time or cost.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Unholy Blood Magic Ritual.
The Dream Engine's preliminary calibrations have begun. Fine detail is still a little tricky, but the hardlight projector can now reliably produce simple shapes at scale. If you can imagine it, you can build it, provided "it" is a smooth, mostly featureless polyhedron of translucent blue light.
Exert your Mind (unless you are Sculpting) and spend an Action. Select a Location within 50 feet.
Select one of the following alterations to create out of hard-light originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts one minute but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 6 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.
You may sculpt your walls, domes, or tunnels as you create them, without any additional activation time or cost.
Sean couldn't afford to cure his cancer financially, so he took it upon himself to change his body to continue living. He isn't Human anymore, but he will continue to fight for them.
You gain the following benefits at all times.
You are permanently and visibly transformed: Steampunked Sean. You are considered to be a Sapient, Non-Living being when targeted..
Your body is adapted to Crafting. You receive +3 dice on non-attack rolls related to Crafting.
Your Injuries no longer degrade with time.
Possession of this Power grants the following Trauma at all times: must roll a Self-Control Roll not to take revenge on anyone that calls out his inhumanity..
The spy can twist the urban environment to their whims, erecting fences, walls, and barriers as needed. They whistle and gesture to where the wall should be, and the surrounding materials fly into place.
Exert your Mind and spend an Action. Select a Location within 50 feet. You must be in an area abundant with man-made structures and materials.
Select one of the following alterations to create out of standard building materials originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts one minute but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 6 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.