The shadow-striker has devolved a slight aura of darkness around the edges of it, this shadow allows the user to stick to surfaces and moves the user while crawling on the ground like floating on a cloud.
You gain the following benefits as long as you are wearing this Artifact.
You may move easily and without a roll in any of the following situations.
Possession of this Artifact causes the following Trauma to manifest over the course of a day: Kleptomania: You can’t help but take things that don’t belong to you. Whenever you move to a new location, you must succeed a Self-Control roll, or you must attempt to steal something in your immediate vicinity.. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
"He stays still for one minute and one,and minute only,afterwards it's really hard to keep track of him in any way.
Be by him simply dodging a punch to the face or running at full speed. "
Exert your Mind and spend an Action.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
This Effect has no explicit visibility requirement.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Mariana uses her suction-cupped body to move through water/water-like environments.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in Water based (Ocean, sea, lake etc.) A decent amount of water must be present for Mariana to be able to stick to the environment. This is at GMs discretion.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
The Vermin King has developed fine hairs on his body similar to those used by insects to cling to walls, allowing him to do the same. His instincts have been modified by his gifts, allowing him to engage in several forms of movement unnatural to the average human.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Nature is the beastmaster's domain. While in the wilds, they can climb trees and cliffs with ease and dash through dense underbrush that anyone else would need a machete to navigate.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an area without a human building within 300 feet.
By focusing, the Thief may shroud their hands in shadowy tendrils that seek nearby objects like static-charged hairs. They cast themselves across any surface the Thief touches, acting as anchors that allow the Thief to scale even the sheerest walls.
Exert your Mind and spend an Action.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.