From the three pulsating diodes in Jackie's head, a beam is formed. Unbending, and certainly unyielding the red pulsating beam melts flesh and bursts clothes into flames with mere contact. Although the effect is searing red hot pain, the beam looks like a regular almost laser pointer beam. Charred flesh and cooking meat fills the senses of anybody unfortunate enough to witness such a thing.
As customary for every field agent of X, Jackie has a form of self defense. His facial cybernetics mark him as a field agent, but also has a dual purpose. Unassuming, the cybernetics have a slight red glow to them, which can draw attention. upon activation, the pulsating and the glow mount until they lance forth, peaking in a triangular shape. From here, the lance is unleashed upon any fool who needs a reminder of the weakness of their flesh. (uses same stats as rifle.) rolls off intellect/dex)
You gain the following benefits at all times.
You are permanently and visibly transformed: facial cybernetics. You are considered to be a Sapient, Living being when targeted..
You may make a +2 Weapon Damage lancing beams attack without additional equipment.
Burnout gets so pissed that he literally grows in size and becomes immune to fire.
**Flamethrower Stats**
[+2] [3] [40/80/120] [Minute-Reload]
A Flamethrower is any weapon which uses pressurized air or other chemicals to eject / fire a stream of flames.
(Targets may Dodge / Defend as normal: half the Contested Outcome is used as initial "damage", while the other half is used as every-round "On-Fire" damage. Any damage from a flamethrower consumes / spends most "material" armor, "On-Fire" uses the highest instance of "On-Fire". Targets may extinguish themselves at GM Discretion (Typically, an action: Dex + Athletics).)
You gain the following benefits at all times.
You are permanently and visibly transformed: scarred body. You are considered to be a Sapient, Living being when targeted..
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
You may make a +2 Weapon Damage flamethrower attack without additional equipment.
Possession of this Power grants the following Battle Scar: Fully Scarred Body.
Grovetenders are makers of wisps and great gardeners, jagaras may be young and untrained, but he will grow, and he will learn.
grovetenders are large creatures, young tho he may be, his growth is still magnificent. he is 9 feet tall, and quite wide as well.
You gain the following benefits at all times.
You are permanently and visibly transformed: Grovetender. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1 and your Perception is increased by 1.
Your body is adapted to Mask Making. You receive +3 dice on non-attack rolls related to Mask Making.
Possession of this Power grants the following Trauma at all times: Cultural artifact: mask- masks are a massive part of grovetender culture, should a mask go missing or be taken, the tender in question will focus on finding or reclaiming the mask, before anything else..
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The last step in Frank’s metamorphosis. His flesh has become pallid and dull, a stark white color with hints of black and gray sprinkled about. His hair and pupils have shifted to a dreary black, his 5 o’clock shadow now acts as a permanent gray lining around his ugly mug.
Interestingly enough, any clothes he puts on gain these same monochrome properties, shifting to match his current form in a matter of minutes. This has turned his standard trench-coat and trilby into matching garments.
Frank’s entire biology has changed. Like his blood prior (see: Witness Protection), his entire body has gained the ability to harden and soften itself at will. This is primarily used to slip into narrow spaces and hide out in places where you’d least expect him, allowing him to get the jump on almost any perp he encounters.
You gain the following benefits at all times.
You are permanently and visibly transformed: true noir detective. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1.
You can squeeze through any cracks and passageways a cat would be able to.
Ricky's body is long and lanky, easily 7 ft with stretched proportions to match.
You gain the following benefits at all times.
You are permanently and visibly transformed: Elastic Body. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1.
Your appendages can reach an additional 30 feet.
The Severity of any Injury caused by cold is increased by 2.
In the palm of his hand there is a scar about the size of a finger. It spreads open and fires multiple laser bullets. Blue in aura, these lasers tear through anything you put against them. His skin folds back and a metal rod pokes out, shooting beams everywhere he aims.
(Dexterity, Technology.(
You gain the following benefits at all times.
You are permanently and visibly transformed: Large Scar in the Palm of his Hands. You are considered to be a Sapient, Living being when targeted..
You may make a +2 Weapon Damage Cybernetic Assault Rifle attack without additional equipment.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you are not in direct sunlight and you have fed on fresh human blood in the past 24 hours.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by fire and heat is increased by 2.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by electricity is increased by 2.